79inline const Resources::ResourceId
Definition characternode.h:21
CharacterNode()
constructor
Definition characternode.cc:23
const Resources::ResourceName & GetAnimResource() const
get the owned character object
Definition characternode.h:71
Resources::ResourceName variationResId
Definition characternode.h:57
void Discard() override
discard node
Definition characternode.cc:42
IndexT skeletonIndex
Definition characternode.h:56
CoreGraphics::ShaderId sharedShader
Definition characternode.h:62
virtual ~CharacterNode()
destructor
Definition characternode.cc:32
IndexT cboIndex
Definition characternode.h:64
bool GetImplicitHierarchyActivation() const override
character nodes should not create the hierarchy implicitly
Definition characternode.h:89
Resources::ResourceName animResId
recursively create model node instance and child model node instances
Definition characternode.h:53
Resources::ResourceId managedAnimResource
Definition characternode.h:59
CoreGraphics::BufferId cbo
Definition characternode.h:63
Util::StringAtom tag
Definition characternode.h:58
IndexT animIndex
Definition characternode.h:54
void OnResourcesLoaded()
called when resources have loaded
Definition characternode.cc:55
const Resources::ResourceId GetAnimationResourceId() const
get the character's animation resource
Definition characternode.h:80
Resources::ResourceName skeletonResId
Definition characternode.h:55
Resources::ResourceId managedVariationResource
Definition characternode.h:60
Nebula's smart pointer class which manages the life time of RefCounted objects.
Definition ptr.h:38
A four-character-code is a quasi-human-readable 32-bit-id.
Definition fourcc.h:19
A StringAtom.
Definition stringatom.h:22
A model resource consists of nodes, each of which inhibit some information read from an ....
Definition model.cc:10
A shader represents an entire shader resource, containing several stages and programs.
int IndexT
Definition types.h:48