Nebula
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This is the complete list of members for Frame::FrameScriptLoader, including all inherited members.
LastSubmission | Frame::FrameScriptLoader | privatestatic |
LoadFrameScript(const IO::URI &path) | Frame::FrameScriptLoader | static |
ParseAttachmentList(const Ptr< Frame::FrameScript > &script, CoreGraphics::PassCreateInfo &pass, Util::Array< Resources::ResourceName > &attachmentNames, JzonValue *node) | Frame::FrameScriptLoader | privatestatic |
ParseBarrier(const Ptr< Frame::FrameScript > &script, JzonValue *node) | Frame::FrameScriptLoader | privatestatic |
ParseBlit(const Ptr< Frame::FrameScript > &script, JzonValue *node) | Frame::FrameScriptLoader | privatestatic |
ParseCompute(const Ptr< Frame::FrameScript > &script, JzonValue *node) | Frame::FrameScriptLoader | privatestatic |
ParseCopy(const Ptr< Frame::FrameScript > &script, JzonValue *node) | Frame::FrameScriptLoader | privatestatic |
ParseFrameScript(const Ptr< Frame::FrameScript > &script, JzonValue *node) | Frame::FrameScriptLoader | privatestatic |
ParseMipmap(const Ptr< Frame::FrameScript > &script, JzonValue *node) | Frame::FrameScriptLoader | privatestatic |
ParsePass(const Ptr< Frame::FrameScript > &script, JzonValue *node) | Frame::FrameScriptLoader | privatestatic |
ParsePlugin(const Ptr< Frame::FrameScript > &script, JzonValue *node) | Frame::FrameScriptLoader | privatestatic |
ParsePresent(const Ptr< Frame::FrameScript > &script, JzonValue *node) | Frame::FrameScriptLoader | privatestatic |
ParseReadWriteBufferList(const Ptr< Frame::FrameScript > &script, JzonValue *node) | Frame::FrameScriptLoader | privatestatic |
ParseResolve(const Ptr< Frame::FrameScript > &script, JzonValue *node) | Frame::FrameScriptLoader | privatestatic |
ParseResourceDependencies(const Ptr< Frame::FrameScript > &script, Frame::FrameOp *op, JzonValue *node) | Frame::FrameScriptLoader | privatestatic |
ParseShaderState(const Ptr< Frame::FrameScript > &script, JzonValue *node, CoreGraphics::ShaderId &shd, CoreGraphics::ResourceTableId &table, Util::Dictionary< Util::StringAtom, CoreGraphics::BufferId > &constantBuffers, Util::Array< Util::Tuple< IndexT, CoreGraphics::BufferId, CoreGraphics::TextureId > > &textures) | Frame::FrameScriptLoader | privatestatic |
ParseShaderVariables(const Ptr< Frame::FrameScript > &script, const CoreGraphics::ShaderId &shd, CoreGraphics::ResourceTableId &table, Util::Dictionary< Util::StringAtom, CoreGraphics::BufferId > &constantBuffers, Util::Array< Util::Tuple< IndexT, CoreGraphics::BufferId, CoreGraphics::TextureId > > &textures, JzonValue *node) | Frame::FrameScriptLoader | privatestatic |
ParseSubgraph(const Ptr< Frame::FrameScript > &script, JzonValue *node) | Frame::FrameScriptLoader | privatestatic |
ParseSubmissionList(const Ptr< Frame::FrameScript > &script, JzonValue *node) | Frame::FrameScriptLoader | privatestatic |
ParseSubpassAttachmentList(Frame::FramePass *pass, CoreGraphics::Subpass &subpass, Util::Array< Resources::ResourceName > &attachmentNames, JzonValue *node) | Frame::FrameScriptLoader | privatestatic |
ParseSubpassBatch(const Ptr< Frame::FrameScript > &script, Frame::FrameSubpass *subpass, JzonValue *node) | Frame::FrameScriptLoader | privatestatic |
ParseSubpassDependencyList(Frame::FramePass *pass, CoreGraphics::Subpass &subpass, JzonValue *node) | Frame::FrameScriptLoader | privatestatic |
ParseSubpassDepthAttachment(Frame::FramePass *pass, CoreGraphics::Subpass &subpass, Util::Array< Resources::ResourceName > &attachmentNames, JzonValue *node) | Frame::FrameScriptLoader | privatestatic |
ParseSubpassFullscreenEffect(const Ptr< Frame::FrameScript > &script, Frame::FrameSubpass *subpass, JzonValue *node) | Frame::FrameScriptLoader | privatestatic |
ParseSubpassInputList(Frame::FramePass *pass, CoreGraphics::Subpass &subpass, Util::Array< Resources::ResourceName > &attachmentNames, JzonValue *node) | Frame::FrameScriptLoader | privatestatic |
ParseSubpassList(const Ptr< Frame::FrameScript > &script, CoreGraphics::PassCreateInfo &pass, Frame::FramePass *framePass, Util::Array< Resources::ResourceName > &attachmentNames, JzonValue *node) | Frame::FrameScriptLoader | privatestatic |
ParseSubpassPlugin(const Ptr< Frame::FrameScript > &script, Frame::FrameSubpass *subpass, JzonValue *node) | Frame::FrameScriptLoader | privatestatic |
ParseSubpassResolves(Frame::FramePass *pass, CoreGraphics::Subpass &subpass, Util::Array< Resources::ResourceName > &attachmentNames, JzonValue *node) | Frame::FrameScriptLoader | privatestatic |
ParseSubpassSortedBatch(const Ptr< Frame::FrameScript > &script, Frame::FrameSubpass *subpass, JzonValue *node) | Frame::FrameScriptLoader | privatestatic |
ParseSubpassSubgraph(const Ptr< Frame::FrameScript > &script, Frame::FrameSubpass *subpass, JzonValue *node) | Frame::FrameScriptLoader | privatestatic |
ParseSwap(const Ptr< Frame::FrameScript > &script, JzonValue *node) | Frame::FrameScriptLoader | privatestatic |
ParseTextureList(const Ptr< Frame::FrameScript > &script, JzonValue *node) | Frame::FrameScriptLoader | privatestatic |