Nebula
Loading...
Searching...
No Matches
Frame::FrameScriptLoader Member List

This is the complete list of members for Frame::FrameScriptLoader, including all inherited members.

LastSubmissionFrame::FrameScriptLoaderprivatestatic
LoadFrameScript(const IO::URI &path)Frame::FrameScriptLoaderstatic
ParseAttachmentList(const Ptr< Frame::FrameScript > &script, CoreGraphics::PassCreateInfo &pass, Util::Array< Resources::ResourceName > &attachmentNames, JzonValue *node)Frame::FrameScriptLoaderprivatestatic
ParseBarrier(const Ptr< Frame::FrameScript > &script, JzonValue *node)Frame::FrameScriptLoaderprivatestatic
ParseBlit(const Ptr< Frame::FrameScript > &script, JzonValue *node)Frame::FrameScriptLoaderprivatestatic
ParseCompute(const Ptr< Frame::FrameScript > &script, JzonValue *node)Frame::FrameScriptLoaderprivatestatic
ParseCopy(const Ptr< Frame::FrameScript > &script, JzonValue *node)Frame::FrameScriptLoaderprivatestatic
ParseFrameScript(const Ptr< Frame::FrameScript > &script, JzonValue *node)Frame::FrameScriptLoaderprivatestatic
ParseMipmap(const Ptr< Frame::FrameScript > &script, JzonValue *node)Frame::FrameScriptLoaderprivatestatic
ParsePass(const Ptr< Frame::FrameScript > &script, JzonValue *node)Frame::FrameScriptLoaderprivatestatic
ParsePlugin(const Ptr< Frame::FrameScript > &script, JzonValue *node)Frame::FrameScriptLoaderprivatestatic
ParsePresent(const Ptr< Frame::FrameScript > &script, JzonValue *node)Frame::FrameScriptLoaderprivatestatic
ParseReadWriteBufferList(const Ptr< Frame::FrameScript > &script, JzonValue *node)Frame::FrameScriptLoaderprivatestatic
ParseResolve(const Ptr< Frame::FrameScript > &script, JzonValue *node)Frame::FrameScriptLoaderprivatestatic
ParseResourceDependencies(const Ptr< Frame::FrameScript > &script, Frame::FrameOp *op, JzonValue *node)Frame::FrameScriptLoaderprivatestatic
ParseShaderState(const Ptr< Frame::FrameScript > &script, JzonValue *node, CoreGraphics::ShaderId &shd, CoreGraphics::ResourceTableId &table, Util::Dictionary< Util::StringAtom, CoreGraphics::BufferId > &constantBuffers, Util::Array< Util::Tuple< IndexT, CoreGraphics::BufferId, CoreGraphics::TextureId > > &textures)Frame::FrameScriptLoaderprivatestatic
ParseShaderVariables(const Ptr< Frame::FrameScript > &script, const CoreGraphics::ShaderId &shd, CoreGraphics::ResourceTableId &table, Util::Dictionary< Util::StringAtom, CoreGraphics::BufferId > &constantBuffers, Util::Array< Util::Tuple< IndexT, CoreGraphics::BufferId, CoreGraphics::TextureId > > &textures, JzonValue *node)Frame::FrameScriptLoaderprivatestatic
ParseSubgraph(const Ptr< Frame::FrameScript > &script, JzonValue *node)Frame::FrameScriptLoaderprivatestatic
ParseSubmissionList(const Ptr< Frame::FrameScript > &script, JzonValue *node)Frame::FrameScriptLoaderprivatestatic
ParseSubpassAttachmentList(Frame::FramePass *pass, CoreGraphics::Subpass &subpass, Util::Array< Resources::ResourceName > &attachmentNames, JzonValue *node)Frame::FrameScriptLoaderprivatestatic
ParseSubpassBatch(const Ptr< Frame::FrameScript > &script, Frame::FrameSubpass *subpass, JzonValue *node)Frame::FrameScriptLoaderprivatestatic
ParseSubpassDependencyList(Frame::FramePass *pass, CoreGraphics::Subpass &subpass, JzonValue *node)Frame::FrameScriptLoaderprivatestatic
ParseSubpassDepthAttachment(Frame::FramePass *pass, CoreGraphics::Subpass &subpass, Util::Array< Resources::ResourceName > &attachmentNames, JzonValue *node)Frame::FrameScriptLoaderprivatestatic
ParseSubpassFullscreenEffect(const Ptr< Frame::FrameScript > &script, Frame::FrameSubpass *subpass, JzonValue *node)Frame::FrameScriptLoaderprivatestatic
ParseSubpassInputList(Frame::FramePass *pass, CoreGraphics::Subpass &subpass, Util::Array< Resources::ResourceName > &attachmentNames, JzonValue *node)Frame::FrameScriptLoaderprivatestatic
ParseSubpassList(const Ptr< Frame::FrameScript > &script, CoreGraphics::PassCreateInfo &pass, Frame::FramePass *framePass, Util::Array< Resources::ResourceName > &attachmentNames, JzonValue *node)Frame::FrameScriptLoaderprivatestatic
ParseSubpassPlugin(const Ptr< Frame::FrameScript > &script, Frame::FrameSubpass *subpass, JzonValue *node)Frame::FrameScriptLoaderprivatestatic
ParseSubpassResolves(Frame::FramePass *pass, CoreGraphics::Subpass &subpass, Util::Array< Resources::ResourceName > &attachmentNames, JzonValue *node)Frame::FrameScriptLoaderprivatestatic
ParseSubpassSortedBatch(const Ptr< Frame::FrameScript > &script, Frame::FrameSubpass *subpass, JzonValue *node)Frame::FrameScriptLoaderprivatestatic
ParseSubpassSubgraph(const Ptr< Frame::FrameScript > &script, Frame::FrameSubpass *subpass, JzonValue *node)Frame::FrameScriptLoaderprivatestatic
ParseSwap(const Ptr< Frame::FrameScript > &script, JzonValue *node)Frame::FrameScriptLoaderprivatestatic
ParseTextureList(const Ptr< Frame::FrameScript > &script, JzonValue *node)Frame::FrameScriptLoaderprivatestatic