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Game::ComponentSerialization Member List

This is the complete list of members for Game::ComponentSerialization, including all inherited members.

ComponentSerialization()Game::ComponentSerializationprivate
Deserialize(Ptr< IO::JsonReader > const &reader, ComponentId component, void *ptr)Game::ComponentSerializationstatic
DeserializeJsonFunc typedefGame::ComponentSerialization
Destroy()Game::ComponentSerializationstatic
Instance()Game::ComponentSerializationstatic
Register(ComponentId component)Game::ComponentSerializationinlinestatic
Serialize(Ptr< IO::JsonWriter > const &writer, ComponentId component, void *ptr)Game::ComponentSerializationstatic
SerializeJsonFunc typedefGame::ComponentSerialization
serializersGame::ComponentSerializationprivate
SingletonGame::ComponentSerializationprivatestatic
ValidateTypeSize(ComponentId component, uint32_t size)Game::ComponentSerializationprivate
~ComponentSerialization()Game::ComponentSerializationprivate