Nebula
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This is the complete list of members for Game::ComponentSerialization, including all inherited members.
ComponentSerialization() | Game::ComponentSerialization | private |
Deserialize(Ptr< IO::JsonReader > const &reader, ComponentId component, void *ptr) | Game::ComponentSerialization | static |
DeserializeJsonFunc typedef | Game::ComponentSerialization | |
Destroy() | Game::ComponentSerialization | static |
Instance() | Game::ComponentSerialization | static |
Register(ComponentId component) | Game::ComponentSerialization | inlinestatic |
Serialize(Ptr< IO::JsonWriter > const &writer, ComponentId component, void *ptr) | Game::ComponentSerialization | static |
SerializeJsonFunc typedef | Game::ComponentSerialization | |
serializers | Game::ComponentSerialization | private |
Singleton | Game::ComponentSerialization | privatestatic |
ValidateTypeSize(ComponentId component, uint32_t size) | Game::ComponentSerialization | private |
~ComponentSerialization() | Game::ComponentSerialization | private |