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Nebula
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This is the complete list of members for Game::FrameEvent::Batch, including all inherited members.
| async | Game::FrameEvent::Batch | |
| Batch()=default | Game::FrameEvent::Batch | |
| CacheTable(MemDb::TableId, MemDb::TableSignature const &) | Game::FrameEvent::Batch | |
| Execute(World *world) | Game::FrameEvent::Batch | |
| ExecuteAsync(World *world) | Game::FrameEvent::Batch | private |
| ExecuteSequential(World *world) | Game::FrameEvent::Batch | private |
| GetProcessors() const | Game::FrameEvent::Batch | |
| order | Game::FrameEvent::Batch | |
| Prefilter(World *world, bool force=false) | Game::FrameEvent::Batch | |
| processors | Game::FrameEvent::Batch | private |
| TryInsert(Processor *processor) | Game::FrameEvent::Batch | |
| ~Batch() | Game::FrameEvent::Batch |