| AllocateMessageQueue() | Game::Message< MSG, TYPES > | inlinestatic |
| callbacks | Game::Message< MSG, TYPES > | protected |
| DeAllocateMessageQueue(MessageQueueId id) | Game::Message< MSG, TYPES > | inlinestatic |
| Defer(MessageQueueId qid, TYPES ... values) | Game::Message< MSG, TYPES > | inlinestatic |
| Delegate typedef | Game::Message< MSG, TYPES > | |
| Deregister(MessageListener listener) | Game::Message< MSG, TYPES > | inlinestatic |
| DeregisterAll() | Game::Message< MSG, TYPES > | inlinestatic |
| DispatchMessageQueue(MessageQueueId id) | Game::Message< MSG, TYPES > | inlinestatic |
| Distribute(TYPES ...) | Game::Message< MSG, TYPES > | inlinestatic |
| distributedMessages | Game::Message< MSG, TYPES > | protected |
| fourcc | Game::Message< MSG, TYPES > | protected |
| GetMessageQueue(MessageQueueId id) | Game::Message< MSG, TYPES > | inlinestatic |
| Instance() | Game::Message< MSG, TYPES > | inlineprotectedstatic |
| IsMessageQueueValid(MessageQueueId id) | Game::Message< MSG, TYPES > | inlinestatic |
| IsValid(MessageListenerId listener) | Game::Message< MSG, TYPES > | inlinestatic |
| listenerMap | Game::Message< MSG, TYPES > | protected |
| listenerPool | Game::Message< MSG, TYPES > | protected |
| Message() | Game::Message< MSG, TYPES > | inline |
| Message(const Message< MSG, TYPES... > &)=delete | Game::Message< MSG, TYPES > | |
| MessageQueue typedef | Game::Message< MSG, TYPES > | |
| messageQueueIdPool | Game::Message< MSG, TYPES > | protected |
| messageQueues | Game::Message< MSG, TYPES > | protected |
| MSG | Game::Message< MSG, TYPES > | protected |
| name | Game::Message< MSG, TYPES > | protected |
| operator=(const Message< MSG, TYPES... > &)=delete | Game::Message< MSG, TYPES > | |
| Register(Delegate &&callback) | Game::Message< MSG, TYPES > | inlinestatic |
| Send(TYPES ... values) | Game::Message< MSG, TYPES > | inlinestatic |
| send_expander(MessageQueue &data, const IndexT cid, const SizeT index, std::index_sequence< Is... >) | Game::Message< MSG, TYPES > | inlineprivate |
| send_expander(MessageQueue &data, const IndexT cid, const SizeT index) | Game::Message< MSG, TYPES > | inlineprivate |
| ~Message() | Game::Message< MSG, TYPES > | inline |