Nebula
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This is the complete list of members for Game::Processor, including all inherited members.
async | Game::Processor | |
cache | Game::Processor | |
cacheValid | Game::Processor | |
callback | Game::Processor | |
filter | Game::Processor | |
ForEach(std::function< void(World *, COMPONENTS...)> func, uint8_t bufferStartOffset) | Game::Processor | inlineprivatestatic |
ForEachModified(std::function< void(World *, COMPONENTS...)> func, uint8_t bufferStartOffset) | Game::Processor | inlineprivatestatic |
name | Game::Processor | |
order | Game::Processor | |
ProcessorBuilder | Game::Processor | private |
UpdateExpander(World *world, std::function< void(World *, TYPES...)> const &func, Game::Dataset::View const &view, const IndexT instance, uint8_t const bufferStartOffset, std::index_sequence< Is... >) | Game::Processor | inlineprivatestatic |