|
Nebula
|
This is the complete list of members for Game::World, including all inherited members.
| AddComponent(Entity entity) | Game::World | inline |
| AddComponent(Entity entity, TYPE const &component) | Game::World | inline |
| AddComponent(Entity entity, ComponentId component) | Game::World | |
| AddStagedComponentsToEntity(Entity entity, AddStagedComponentCommand *cmds, SizeT numCmds) | Game::World | private |
| addStagedQueue | Game::World | private |
| AllocateEntityId() | Game::World | |
| AllocateInstance(Entity entity, MemDb::TableId table, Util::Blob const *const data=nullptr) | Game::World | |
| AllocateInstance(Entity entity, BlueprintId blueprint) | Game::World | |
| AllocateInstance(Entity entity, TemplateId templateId, bool performInitialize) | Game::World | |
| allocQueue | Game::World | private |
| BeginFrame() | Game::World | private |
| BlueprintManager class | Game::World | friend |
| blueprintToTableMap | Game::World | private |
| cacheValid | Game::World | private |
| ClearDecayBuffers() | Game::World | private |
| componentDecayTable | Game::World | private |
| componentInitializationEnabled | Game::World | |
| componentStageAllocator | Game::World | private |
| CreateEntity(bool immediate=true) | Game::World | |
| CreateEntity(EntityCreateInfo const &info) | Game::World | |
| CreateEntityTable(EntityTableCreateInfo const &info) | Game::World | |
| db | Game::World | private |
| DeallocateEntityId(Entity entity) | Game::World | |
| DeallocateInstance(MemDb::TableId table, MemDb::RowId instance) | Game::World | |
| DeallocateInstance(Entity entity) | Game::World | |
| deallocQueue | Game::World | private |
| DecayComponent(ComponentId component, MemDb::TableId tableId, MemDb::ColumnIndex column, MemDb::RowId instance) | Game::World | private |
| defaultTableId | Game::World | private |
| Defragment(MemDb::TableId tableId) | Game::World | |
| DeleteEntity(Entity entity) | Game::World | |
| EndFrame() | Game::World | private |
| entityMap | Game::World | private |
| ExecuteAddComponentCommands() | Game::World | |
| ExecuteRemoveComponentCommands() | Game::World | private |
| ExportLevel(Util::String const &path) | Game::World | |
| FinalizeAllocate(Entity entity) | Game::World | |
| GameServer class | Game::World | friend |
| GetColumnData(MemDb::TableId const tableId, uint16_t partitionId, MemDb::ColumnIndex const column) | Game::World | |
| GetComponent(Entity entity) | Game::World | inline |
| GetComponent(Entity entity) | Game::World | |
| GetComponent(Entity entity) | Game::World | |
| GetComponent(Entity entity) | Game::World | |
| GetComponent(Entity entity) | Game::World | |
| GetComponent(Entity entity) | Game::World | |
| GetComponent(Entity entity) | Game::World | |
| GetDatabase() | Game::World | |
| GetDecayBuffer(ComponentId component) | Game::World | |
| GetEntityMapping(Entity entity) const | Game::World | |
| GetFramePipeline() | Game::World | |
| GetInstance(Entity entity) const | Game::World | |
| GetInstanceBuffer(MemDb::TableId const tableId, uint16_t partitionId, ComponentId const component) | Game::World | |
| GetNumInstances(MemDb::TableId tid) | Game::World | private |
| GetWorldHash() const | Game::World | inline |
| GetWorldId() const | Game::World | inline |
| HasComponent(Entity entity) const | Game::World | inline |
| HasComponent(Entity entity, ComponentId component) const | Game::World | |
| hash | Game::World | private |
| HasInstance(Entity entity) const | Game::World | |
| InitializeAllComponents(Entity entity, MemDb::TableId tableId, MemDb::RowId row) | Game::World | private |
| IsValid(Entity entity) const | Game::World | |
| ManageEntities() | Game::World | private |
| MarkAsModified(Game::Entity entity) | Game::World | |
| Migrate(Entity entity, MemDb::TableId newTable) | Game::World | private |
| Migrate(Util::Array< Entity > const &entities, MemDb::TableId fromTable, MemDb::TableId newTable, Util::FixedArray< MemDb::RowId > &newInstances) | Game::World | private |
| MoveInstance(MemDb::Table::Partition *partition, MemDb::RowId from, MemDb::RowId to) | Game::World | private |
| numEntities | Game::World | private |
| OnLoad() | Game::World | private |
| OnSave() | Game::World | private |
| Override(World *src, World *dst) | Game::World | static |
| PackedLevel class | Game::World | friend |
| pipeline | Game::World | private |
| pool | Game::World | private |
| PrefilterProcessors() | Game::World | private |
| PreloadLevel(Util::String const &path) | Game::World | |
| Query(Filter filter) | Game::World | |
| Query(Filter filter, Util::Array< MemDb::TableId > &tids) | Game::World | |
| ReinitializeComponent(Entity entity, ComponentId component, void *value, uint64_t size) | Game::World | |
| RemoveComponent(Entity entity) | Game::World | inline |
| RemoveComponent(Entity entity, ComponentId component) | Game::World | |
| removeComponentQueue | Game::World | private |
| RemoveComponentsFromEntity(Entity entity, RemoveComponentCommand *cmds, SizeT numCmds) | Game::World | private |
| RenderDebug() | Game::World | |
| Reset() | Game::World | private |
| SetComponent(Entity entity, TYPE const &value) | Game::World | inline |
| SetComponent(Entity entity, Game::Position const &value) | Game::World | |
| SetComponent(Entity entity, Game::Orientation const &value) | Game::World | |
| SetComponent(Entity entity, Game::Scale const &value) | Game::World | |
| SetComponent(Entity entity, Game::Position const &) | Game::World | |
| SetComponent(Entity entity, Game::Orientation const &) | Game::World | |
| SetComponent(Entity entity, Game::Scale const &) | Game::World | |
| SetComponentValue(Entity entity, ComponentId component, void *value, uint64_t size) | Game::World | |
| SimFrame() | Game::World | private |
| Start() | Game::World | private |
| UnloadLevel(PackedLevel *level) | Game::World | |
| World(WorldHash hash, WorldId id) | Game::World | |
| worldId | Game::World | private |
| ~World() | Game::World |