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Nebula
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This is the complete list of members for Physics::ActorContext, including all inherited members.
| actorPool | Physics::ActorContext | privatestatic |
| actors | Physics::ActorContext | privatestatic |
| AllocateActorId(physx::PxRigidActor *pxActor) | Physics::ActorContext | privatestatic |
| AllocateActorId(physx::PxRigidActor *pxActor, ActorResourceId res) | Physics::ActorContext | privatestatic |
| ApplyImpulseAtPos(ActorId id, const Math::vector &impulse, const Math::point &pos) | Physics::ActorContext | static |
| CreateBox(Math::vector const &extends, IndexT material, ActorType type, Math::mat4 const &transform, IndexT scene=0) | Physics::ActorContext | static |
| CreateCapsule(float radius, float halfHeight, IndexT material, ActorType type, Math::mat4 const &transform, IndexT scene=0) | Physics::ActorContext | static |
| CreateConvexHull(float *vertices, int numVertices, IndexT material, ActorType type, Math::mat4 const &transform, IndexT scene=0) | Physics::ActorContext | static |
| CreatePlane(Math::plane const &plane, IndexT material, IndexT scene=0) | Physics::ActorContext | static |
| CreateSphere(float radius, IndexT material, ActorType type, Math::mat4 const &transform, IndexT scene=0) | Physics::ActorContext | static |
| DefaultShapeAlloc enum value | Physics::ActorContext | |
| DiscardActor(ActorId id) | Physics::ActorContext | privatestatic |
| GetActor(ActorId id) | Physics::ActorContext | static |
| GetAngularVelocity(ActorId id) | Physics::ActorContext | static |
| GetLinearVelocity(ActorId id) | Physics::ActorContext | static |
| GetPositionOrientation(ActorId id, Math::vec3 &position, Math::quat &orientation) | Physics::ActorContext | static |
| GetPxActor(ActorId id) | Physics::ActorContext | static |
| GetPxDynamic(ActorId id) | Physics::ActorContext | static |
| GetShapeCount(ActorId id) | Physics::ActorContext | static |
| GetShapes(ActorId id, ShapeArrayType &shapes) | Physics::ActorContext | static |
| GetShapeTransform(const ShapeHandle &shape) | Physics::ActorContext | static |
| GetTransform(ActorId id) | Physics::ActorContext | static |
| IsValid(ActorId id) | Physics::ActorContext | inlinestatic |
| PhysxState class | Physics::ActorContext | friend |
| SetAngularVelocity(ActorId id, Math::vector speed) | Physics::ActorContext | static |
| SetCollisionFeedback(ActorId id, CollisionFeedback feedback) | Physics::ActorContext | static |
| SetLinearVelocity(ActorId id, Math::vector speed) | Physics::ActorContext | static |
| SetPositionOrientation(ActorId id, Math::vec3 const &position, Math::quat const &orientation) | Physics::ActorContext | static |
| SetShapeTransform(const ShapeHandle &shape, const Math::transform &transform) | Physics::ActorContext | static |
| SetTransform(ActorId id, Math::mat4 const &transform) | Physics::ActorContext | static |
| ShapeArrayType typedef | Physics::ActorContext | |
| StreamActorPool class | Physics::ActorContext | friend |