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Physics::ActorContext Member List

This is the complete list of members for Physics::ActorContext, including all inherited members.

actorPoolPhysics::ActorContextprivatestatic
actorsPhysics::ActorContextprivatestatic
AllocateActorId(physx::PxRigidActor *pxActor)Physics::ActorContextprivatestatic
AllocateActorId(physx::PxRigidActor *pxActor, ActorResourceId res)Physics::ActorContextprivatestatic
ApplyImpulseAtPos(ActorId id, const Math::vector &impulse, const Math::point &pos)Physics::ActorContextstatic
CreateBox(Math::vector const &extends, IndexT material, ActorType type, Math::mat4 const &transform, IndexT scene=0)Physics::ActorContextstatic
CreateCapsule(float radius, float halfHeight, IndexT material, ActorType type, Math::mat4 const &transform, IndexT scene=0)Physics::ActorContextstatic
CreatePlane(Math::plane const &plane, IndexT material, IndexT scene=0)Physics::ActorContextstatic
CreateSphere(float radius, IndexT material, ActorType type, Math::mat4 const &transform, IndexT scene=0)Physics::ActorContextstatic
DefaultShapeAlloc enum valuePhysics::ActorContext
DiscardActor(ActorId id)Physics::ActorContextprivatestatic
GetActor(ActorId id)Physics::ActorContextstatic
GetAngularVelocity(ActorId id)Physics::ActorContextstatic
GetLinearVelocity(ActorId id)Physics::ActorContextstatic
GetPositionOrientation(ActorId id, Math::vec3 &position, Math::quat &orientation)Physics::ActorContextstatic
GetPxActor(ActorId id)Physics::ActorContextstatic
GetPxDynamic(ActorId id)Physics::ActorContextstatic
GetShapeCount(ActorId id)Physics::ActorContextstatic
GetShapes(ActorId id, ShapeArrayType &shapes)Physics::ActorContextstatic
GetShapeTransform(const ShapeHandle &shape)Physics::ActorContextstatic
GetTransform(ActorId id)Physics::ActorContextstatic
IsValid(ActorId id)Physics::ActorContextinlinestatic
PhysxState classPhysics::ActorContextfriend
SetAngularVelocity(ActorId id, Math::vector speed)Physics::ActorContextstatic
SetCollisionFeedback(ActorId id, CollisionFeedback feedback)Physics::ActorContextstatic
SetLinearVelocity(ActorId id, Math::vector speed)Physics::ActorContextstatic
SetPositionOrientation(ActorId id, Math::vec3 const &position, Math::quat const &orientation)Physics::ActorContextstatic
SetShapeTransform(const ShapeHandle &shape, const Math::transform &transform)Physics::ActorContextstatic
SetTransform(ActorId id, Math::mat4 const &transform)Physics::ActorContextstatic
ShapeArrayType typedefPhysics::ActorContext
StreamActorPool classPhysics::ActorContextfriend