Nebula
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This is the complete list of members for Physics::ActorContext, including all inherited members.
actorPool | Physics::ActorContext | privatestatic |
actors | Physics::ActorContext | privatestatic |
AllocateActorId(physx::PxRigidActor *pxActor) | Physics::ActorContext | privatestatic |
AllocateActorId(physx::PxRigidActor *pxActor, ActorResourceId res) | Physics::ActorContext | privatestatic |
ApplyImpulseAtPos(ActorId id, const Math::vector &impulse, const Math::point &pos) | Physics::ActorContext | static |
CreateBox(Math::vector const &extends, IndexT material, ActorType type, Math::mat4 const &transform, IndexT scene=0) | Physics::ActorContext | static |
CreateCapsule(float radius, float halfHeight, IndexT material, ActorType type, Math::mat4 const &transform, IndexT scene=0) | Physics::ActorContext | static |
CreatePlane(Math::plane const &plane, IndexT material, IndexT scene=0) | Physics::ActorContext | static |
CreateSphere(float radius, IndexT material, ActorType type, Math::mat4 const &transform, IndexT scene=0) | Physics::ActorContext | static |
DefaultShapeAlloc enum value | Physics::ActorContext | |
DiscardActor(ActorId id) | Physics::ActorContext | privatestatic |
GetActor(ActorId id) | Physics::ActorContext | static |
GetAngularVelocity(ActorId id) | Physics::ActorContext | static |
GetLinearVelocity(ActorId id) | Physics::ActorContext | static |
GetPositionOrientation(ActorId id, Math::vec3 &position, Math::quat &orientation) | Physics::ActorContext | static |
GetPxActor(ActorId id) | Physics::ActorContext | static |
GetPxDynamic(ActorId id) | Physics::ActorContext | static |
GetShapeCount(ActorId id) | Physics::ActorContext | static |
GetShapes(ActorId id, ShapeArrayType &shapes) | Physics::ActorContext | static |
GetShapeTransform(const ShapeHandle &shape) | Physics::ActorContext | static |
GetTransform(ActorId id) | Physics::ActorContext | static |
IsValid(ActorId id) | Physics::ActorContext | inlinestatic |
PhysxState class | Physics::ActorContext | friend |
SetAngularVelocity(ActorId id, Math::vector speed) | Physics::ActorContext | static |
SetCollisionFeedback(ActorId id, CollisionFeedback feedback) | Physics::ActorContext | static |
SetLinearVelocity(ActorId id, Math::vector speed) | Physics::ActorContext | static |
SetPositionOrientation(ActorId id, Math::vec3 const &position, Math::quat const &orientation) | Physics::ActorContext | static |
SetShapeTransform(const ShapeHandle &shape, const Math::transform &transform) | Physics::ActorContext | static |
SetTransform(ActorId id, Math::mat4 const &transform) | Physics::ActorContext | static |
ShapeArrayType typedef | Physics::ActorContext | |
StreamActorPool class | Physics::ActorContext | friend |