Nebula
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This is the complete list of members for Physics::CharacterContext, including all inherited members.
CreateCharacter(Math::vec3 const &position, CharacterCreateInfo const &info, IndexT scene=0) | Physics::CharacterContext | static |
DestroyCharacter(CharacterId characterId) | Physics::CharacterContext | static |
GetCharacter(CharacterId id) | Physics::CharacterContext | static |
GetCharacterCenterPosition(CharacterId characterId) | Physics::CharacterContext | static |
GetCharacterFootPosition(CharacterId characterId) | Physics::CharacterContext | static |
MoveCharacter(CharacterId characterId, Math::vector const &displacement, float minDist, float timeSinceLastMove) | Physics::CharacterContext | static |
SetCharacterBoxSize(CharacterId characterId, Math::vec3 const &halfExtents) | Physics::CharacterContext | static |
SetCharacterHeight(CharacterId characterId, float newHeight) | Physics::CharacterContext | static |
SetCharacterPosition(CharacterId characterId, Math::vec3 const &newPosition) | Physics::CharacterContext | static |