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StaticUI::UltralightRenderer Member List

This is the complete list of members for StaticUI::UltralightRenderer, including all inherited members.

BeginSynchronize() overrideStaticUI::UltralightRenderer
commandsStaticUI::UltralightRendererprivate
constantOffsetsStaticUI::UltralightRendererprivate
CreateGeometry(uint32_t geometry_id, const ultralight::VertexBuffer &vertices, const ultralight::IndexBuffer &indices) overrideStaticUI::UltralightRenderer
CreateRenderBuffer(uint32_t render_buffer_id, const ultralight::RenderBuffer &buffer) overrideStaticUI::UltralightRenderer
CreateTexture(uint32_t texture_id, ultralight::Ref< ultralight::Bitmap > bitmap) overrideStaticUI::UltralightRenderer
DestroyGeometry(uint32_t geometry_id) overrideStaticUI::UltralightRenderer
DestroyRenderBuffer(uint32_t render_buffer_id) overrideStaticUI::UltralightRenderer
DestroyTexture(uint32_t texture_id) overrideStaticUI::UltralightRenderer
DrawToBackbuffer(const CoreGraphics::CmdBufferId &cmds, IndexT bufferIndex)StaticUI::UltralightRenderer
EndSynchronize() overrideStaticUI::UltralightRenderer
geometryIdStaticUI::UltralightRendererprivate
geometryMapStaticUI::UltralightRendererprivate
GetTexture(UltralightRenderer *renderer, uint textureId)StaticUI::UltralightRendererfriend
NextGeometryId() overrideStaticUI::UltralightRenderer
NextRenderBufferId() overrideStaticUI::UltralightRenderer
NextTextureId() overrideStaticUI::UltralightRenderer
PreDraw(const ultralight::RenderTarget &view)StaticUI::UltralightRenderer
Render(const CoreGraphics::CmdBufferId &cmds, IndexT bufferIndex)StaticUI::UltralightRenderer
renderBufferIdStaticUI::UltralightRendererprivate
renderBufferMapStaticUI::UltralightRendererprivate
textureIdStaticUI::UltralightRendererprivate
textureMapStaticUI::UltralightRendererprivate
UltralightRenderer()StaticUI::UltralightRenderer
UpdateCommandList(const ultralight::CommandList &list) overrideStaticUI::UltralightRenderer
UpdateGeometry(uint32_t geometry_id, const ultralight::VertexBuffer &vertices, const ultralight::IndexBuffer &indices) overrideStaticUI::UltralightRenderer
UpdateTexture(uint32_t texture_id, ultralight::Ref< ultralight::Bitmap > bitmap) overrideStaticUI::UltralightRenderer
~UltralightRenderer()StaticUI::UltralightRenderer