BeginSynchronize() override | StaticUI::UltralightRenderer | |
commands | StaticUI::UltralightRenderer | private |
constantOffsets | StaticUI::UltralightRenderer | private |
CreateGeometry(uint32_t geometry_id, const ultralight::VertexBuffer &vertices, const ultralight::IndexBuffer &indices) override | StaticUI::UltralightRenderer | |
CreateRenderBuffer(uint32_t render_buffer_id, const ultralight::RenderBuffer &buffer) override | StaticUI::UltralightRenderer | |
CreateTexture(uint32_t texture_id, ultralight::Ref< ultralight::Bitmap > bitmap) override | StaticUI::UltralightRenderer | |
DestroyGeometry(uint32_t geometry_id) override | StaticUI::UltralightRenderer | |
DestroyRenderBuffer(uint32_t render_buffer_id) override | StaticUI::UltralightRenderer | |
DestroyTexture(uint32_t texture_id) override | StaticUI::UltralightRenderer | |
DrawToBackbuffer(const CoreGraphics::CmdBufferId &cmds, IndexT bufferIndex) | StaticUI::UltralightRenderer | |
EndSynchronize() override | StaticUI::UltralightRenderer | |
geometryId | StaticUI::UltralightRenderer | private |
geometryMap | StaticUI::UltralightRenderer | private |
GetTexture(UltralightRenderer *renderer, uint textureId) | StaticUI::UltralightRenderer | friend |
NextGeometryId() override | StaticUI::UltralightRenderer | |
NextRenderBufferId() override | StaticUI::UltralightRenderer | |
NextTextureId() override | StaticUI::UltralightRenderer | |
PreDraw(const ultralight::RenderTarget &view) | StaticUI::UltralightRenderer | |
Render(const CoreGraphics::CmdBufferId &cmds, IndexT bufferIndex) | StaticUI::UltralightRenderer | |
renderBufferId | StaticUI::UltralightRenderer | private |
renderBufferMap | StaticUI::UltralightRenderer | private |
textureId | StaticUI::UltralightRenderer | private |
textureMap | StaticUI::UltralightRenderer | private |
UltralightRenderer() | StaticUI::UltralightRenderer | |
UpdateCommandList(const ultralight::CommandList &list) override | StaticUI::UltralightRenderer | |
UpdateGeometry(uint32_t geometry_id, const ultralight::VertexBuffer &vertices, const ultralight::IndexBuffer &indices) override | StaticUI::UltralightRenderer | |
UpdateTexture(uint32_t texture_id, ultralight::Ref< ultralight::Bitmap > bitmap) override | StaticUI::UltralightRenderer | |
~UltralightRenderer() | StaticUI::UltralightRenderer | |