| BeginSynchronize() override | StaticUI::UltralightRenderer | |
| commands | StaticUI::UltralightRenderer | private |
| constantOffsets | StaticUI::UltralightRenderer | private |
| CreateGeometry(uint32_t geometry_id, const ultralight::VertexBuffer &vertices, const ultralight::IndexBuffer &indices) override | StaticUI::UltralightRenderer | |
| CreateRenderBuffer(uint32_t render_buffer_id, const ultralight::RenderBuffer &buffer) override | StaticUI::UltralightRenderer | |
| CreateTexture(uint32_t texture_id, ultralight::Ref< ultralight::Bitmap > bitmap) override | StaticUI::UltralightRenderer | |
| DestroyGeometry(uint32_t geometry_id) override | StaticUI::UltralightRenderer | |
| DestroyRenderBuffer(uint32_t render_buffer_id) override | StaticUI::UltralightRenderer | |
| DestroyTexture(uint32_t texture_id) override | StaticUI::UltralightRenderer | |
| DrawToBackbuffer(const CoreGraphics::CmdBufferId &cmds, IndexT bufferIndex) | StaticUI::UltralightRenderer | |
| EndSynchronize() override | StaticUI::UltralightRenderer | |
| geometryId | StaticUI::UltralightRenderer | private |
| geometryMap | StaticUI::UltralightRenderer | private |
| GetTexture(UltralightRenderer *renderer, uint textureId) | StaticUI::UltralightRenderer | friend |
| NextGeometryId() override | StaticUI::UltralightRenderer | |
| NextRenderBufferId() override | StaticUI::UltralightRenderer | |
| NextTextureId() override | StaticUI::UltralightRenderer | |
| PreDraw(const ultralight::RenderTarget &view) | StaticUI::UltralightRenderer | |
| Render(const CoreGraphics::CmdBufferId &cmds, IndexT bufferIndex) | StaticUI::UltralightRenderer | |
| renderBufferId | StaticUI::UltralightRenderer | private |
| renderBufferMap | StaticUI::UltralightRenderer | private |
| textureId | StaticUI::UltralightRenderer | private |
| textureMap | StaticUI::UltralightRenderer | private |
| UltralightRenderer() | StaticUI::UltralightRenderer | |
| UpdateCommandList(const ultralight::CommandList &list) override | StaticUI::UltralightRenderer | |
| UpdateGeometry(uint32_t geometry_id, const ultralight::VertexBuffer &vertices, const ultralight::IndexBuffer &indices) override | StaticUI::UltralightRenderer | |
| UpdateTexture(uint32_t texture_id, ultralight::Ref< ultralight::Bitmap > bitmap) override | StaticUI::UltralightRenderer | |
| ~UltralightRenderer() | StaticUI::UltralightRenderer | |