This is the complete list of members for Terrain::OccupancyQuadTree, including all inherited members.
| Allocate(uint size) | Terrain::OccupancyQuadTree | inline |
| allocator | Terrain::OccupancyQuadTree | private |
| Deallocate(const Math::uint2 coord, uint size) | Terrain::OccupancyQuadTree | inline |
| DebugRender(ImDrawList *drawList, ImVec2 offset, float scale) | Terrain::OccupancyQuadTree | inline |
| IsOccupied(const Math::uint2 coord, uint size) | Terrain::OccupancyQuadTree | inline |
| minSize | Terrain::OccupancyQuadTree | private |
| OccupancyQuadTree() | Terrain::OccupancyQuadTree | inline |
| RecursiveAllocate(Node *node, uint size, Math::uint2 &outCoord) | Terrain::OccupancyQuadTree | inlineprivate |
| RecursiveDeallocate(Node *node, Math::uint2 coord, uint size) | Terrain::OccupancyQuadTree | inlineprivate |
| RecursiveDebugRender(Node *node, ImDrawList *drawList, ImVec2 offset, float scale) | Terrain::OccupancyQuadTree | inlineprivate |
| RecursiveSearch(Node *node, Math::uint2 coord, uint size) | Terrain::OccupancyQuadTree | inlineprivate |
| Setup(uint worldSize, uint maxSize, uint minSize) | Terrain::OccupancyQuadTree | inline |
| topLevelNodes | Terrain::OccupancyQuadTree | private |
| ~OccupancyQuadTree() | Terrain::OccupancyQuadTree | inline |