This is the complete list of members for Terrain::OccupancyQuadTree, including all inherited members.
Allocate(uint size) | Terrain::OccupancyQuadTree | inline |
allocator | Terrain::OccupancyQuadTree | private |
Deallocate(const Math::uint2 coord, uint size) | Terrain::OccupancyQuadTree | inline |
DebugRender(ImDrawList *drawList, ImVec2 offset, float scale) | Terrain::OccupancyQuadTree | inline |
IsOccupied(const Math::uint2 coord, uint size) | Terrain::OccupancyQuadTree | inline |
minSize | Terrain::OccupancyQuadTree | private |
OccupancyQuadTree() | Terrain::OccupancyQuadTree | inline |
RecursiveAllocate(Node *node, uint size, Math::uint2 &outCoord) | Terrain::OccupancyQuadTree | inlineprivate |
RecursiveDeallocate(Node *node, Math::uint2 coord, uint size) | Terrain::OccupancyQuadTree | inlineprivate |
RecursiveDebugRender(Node *node, ImDrawList *drawList, ImVec2 offset, float scale) | Terrain::OccupancyQuadTree | inlineprivate |
RecursiveSearch(Node *node, Math::uint2 coord, uint size) | Terrain::OccupancyQuadTree | inlineprivate |
Setup(uint worldSize, uint maxSize, uint minSize) | Terrain::OccupancyQuadTree | inline |
topLevelNodes | Terrain::OccupancyQuadTree | private |
~OccupancyQuadTree() | Terrain::OccupancyQuadTree | inline |