Nebula
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config.h
Go to the documentation of this file.
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#pragma once
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//------------------------------------------------------------------------------
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// setup platform identification macros
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#ifdef __WIN32__
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#undef __WIN32__
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#endif
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#if (WIN32 || _WIN32)
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#define __WIN32__ (1)
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#endif
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#ifdef __GNUC__
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#ifndef __LINUX__
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#define __LINUX__ (1)
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#endif
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#endif
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//------------------------------------------------------------------------------
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#ifdef _DEBUG
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#define NEBULA_DEBUG (1)
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#endif
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static
const
int
JobMaxSliceSize
= 0xFFFF;
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#if PUBLIC_BUILD
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#define __NEBULA_NO_ASSERT__ (0)
// DON'T SET THIS TO (1) - PUBLIC_BUILD SHOULD STILL DISPLAY ASSERTS!
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#else
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#define __NEBULA_NO_ASSERT__ (0)
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#endif
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// define whether a platform comes with archive support built into the OS
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#define NEBULA_NATIVE_ARCHIVE_SUPPORT (0)
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// enable/disable Nebula memory stats
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#if NEBULA_DEBUG
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#if __WIN32__
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#define NEBULA_MEMORY_STATS (1)
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#else
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#define NEBULA_MEMORY_STATS (0)
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#endif
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#define NEBULA_MEMORY_ADVANCED_DEBUGGING (0)
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#else
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#define NEBULA_MEMORY_STATS (0)
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#define NEBULA_MEMORY_ADVANCED_DEBUGGING (0)
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#endif
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// enable/disable thread-local StringAtom tables
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#if (__LINUX__)
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#define NEBULA_ENABLE_THREADLOCAL_STRINGATOM_TABLES (0)
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#else
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#define NEBULA_ENABLE_THREADLOCAL_STRINGATOM_TABLES (1)
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#endif
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// enable/disable growth of StringAtom buffer
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#define NEBULA_ENABLE_GLOBAL_STRINGBUFFER_GROWTH (1)
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// size of of a chunk of the global string buffer for StringAtoms
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#define NEBULA_GLOBAL_STRINGBUFFER_CHUNKSIZE (32 * 1024)
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// enable/disable Nebula animation system log messages
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#define NEBULA_ANIMATIONSYSTEM_VERBOSELOG (0)
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#define NEBULA_ANIMATIONSYSTEM_FRAMEDUMP (0)
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// enable/disable bounds checking in the container util classes
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#if NEBULA_DEBUG
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#define NEBULA_BOUNDSCHECKS (1)
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#else
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#define NEBULA_BOUNDSCHECKS (0)
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#endif
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// enable/disable the builtin HTTP server
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#if PUBLIC_BUILD
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#define __NEBULA_HTTP__ (0)
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#else
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#define __NEBULA_HTTP__ (1)
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#endif
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// enable/disable profiling (see Debug::DebugTimer, Debug::DebugCounter)
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#if PUBLIC_BUILD
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#define NEBULA_ENABLE_PROFILING (0)
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#elif __NEBULA_HTTP__
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// profiling needs http
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#define NEBULA_ENABLE_PROFILING (1)
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#else
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#define NEBULA_ENABLE_PROFILING (0)
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#endif
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// max length of a path name
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#define NEBULA_MAXPATH (512)
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// enable/disable support for Nebula2 file formats and concepts
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#define NEBULA_LEGACY_SUPPORT (1)
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// enable/disable mini dumps
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#define NEBULA_ENABLE_MINIDUMPS (0)
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// Nebula's main window class
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#define NEBULA_WINDOW_CLASS "Nebula::MainWindow"
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// number of lines in the IO::HistoryConsoleHandler ring buffer
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#define NEBULA_CONSOLE_HISTORY_SIZE (256)
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// enable legacy support for 3-component vectors in XML files
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#define NEBULA_XMLREADER_LEGACY_VECTORS (1)
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// define the standard IO scheme for the platform
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#define DEFAULT_IO_SCHEME "file"
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#if 0
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#FIXME add defines for these in cmake instead
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#if __VULKAN__
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#define NEBULA_DEFAULT_FRAMESHADER_NAME "vkdefault"
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#else
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#error "No default frameshader defined for platform"
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#endif
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#endif
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#define USE_CURL 1
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// default resource names
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#if __WIN32__ || __LINUX__
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#define NEBULA_TEXTURE_EXTENSION ".dds"
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#define NEBULA_SURFACE_EXTENSION ".sur"
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#define NEBULA_MESH_EXTENSION ".nvx"
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#endif
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// VisualStudio settings
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#ifdef _MSC_VER
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#define __VC__ (1)
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#endif
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// GCC settings
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#if defined __GNUC__
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#define __cdecl
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#define __forceinline inline __attribute__((always_inline))
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#pragma GCC diagnostic ignored "-Wmultichar"
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#pragma GCC diagnostic ignored "-Wformat-security"
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#endif
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#if !defined(__GNUC__)
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#define __attribute__(x)
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#endif
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// define max texture space for resource streaming
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#if __WIN32__
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// 512 MB
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#define __maxTextureBytes__ (524288000)
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#else
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// 256 MB
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#define __maxTextureBytes__ (268435456)
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#endif
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#define NEBULA_THREAD_DEFAULTSTACKSIZE 65536
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//------------------------------------------------------------------------------
JobMaxSliceSize
static const int JobMaxSliceSize
Nebula configuration.
Definition
config.h:39
code
foundation
core
config.h
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