Nebula
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graphicsentity.h
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1#pragma once
2//------------------------------------------------------------------------------
11//------------------------------------------------------------------------------
12#include "ids/id.h"
13namespace Graphics
14{
15
17
18} // namespace Graphics
#define ID_32_TYPE(x)
Definition id.h:16
Implements the shader server used by Vulkan.
Definition cameramanager.h:21
The graphics entity is only an Id, to which we can attach GraphicsContexts.
Definition graphicsentity.h:16