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graphicsentity.h
Go to the documentation of this file.
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#pragma once
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//------------------------------------------------------------------------------
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//------------------------------------------------------------------------------
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#include "
ids/id.h
"
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namespace
Graphics
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{
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ID_32_TYPE
(
GraphicsEntityId
);
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}
// namespace Graphics
id.h
ID_32_TYPE
#define ID_32_TYPE(x)
Definition
id.h:16
Graphics
Implements the shader server used by Vulkan.
Definition
cameramanager.h:21
Graphics::GraphicsEntityId
The graphics entity is only an Id, to which we can attach GraphicsContexts.
Definition
graphicsentity.h:16
code
render
graphics
graphicsentity.h
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. All rights reserved.