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infinitytype.h
Go to the documentation of this file.
1
#pragma once
2
//------------------------------------------------------------------------------
13
#include "
core/types.h
"
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#if !__NEBULA_JOB__
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#include "
util/string.h
"
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#endif
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//------------------------------------------------------------------------------
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namespace
CoreAnimation
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{
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class
InfinityType
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{
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public
:
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enum
Code
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{
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Constant
,
//> return first or last key
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Cycle
,
//> loop the animation
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NumInfinityTypes
,
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InvalidInfinityType
,
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};
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#if !__NEBULA_JOB__
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static
Code
FromString
(
const
Util::String
& str);
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static
Util::String
ToString
(
Code
c);
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#endif
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};
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}
// namespace CoreAnimation
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//------------------------------------------------------------------------------
CoreAnimation::InfinityType
Describes how time position outsides of an animation curve's scope are handled.
Definition
infinitytype.h:22
CoreAnimation::InfinityType::Code
Code
anim infinity types
Definition
infinitytype.h:26
CoreAnimation::InfinityType::NumInfinityTypes
@ NumInfinityTypes
Definition
infinitytype.h:30
CoreAnimation::InfinityType::Cycle
@ Cycle
Definition
infinitytype.h:28
CoreAnimation::InfinityType::InvalidInfinityType
@ InvalidInfinityType
Definition
infinitytype.h:31
CoreAnimation::InfinityType::Constant
@ Constant
Definition
infinitytype.h:27
CoreAnimation::InfinityType::ToString
static Util::String ToString(Code c)
convert to string
Definition
infinitytype.cc:31
CoreAnimation::InfinityType::FromString
static Code FromString(const Util::String &str)
convert from string
Definition
infinitytype.cc:17
CoreAnimation
An animation resource holds a set of animations from a loaded NAX file.
Definition
charactercontext.h:40
string.h
Util.String
Nebula's universal string class.
Definition
String.cs:8
types.h
code
render
coreanimation
infinitytype.h
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