Nebula
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processorid.h
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1#pragma once
2//------------------------------------------------------------------------------
9//------------------------------------------------------------------------------
10#include "core/types.h"
11
12namespace Game
13{
14
16typedef uint32_t ProcessorHandle;
17
18} // namespace Game
Game::EditorState.
Definition graphicsmanager.h:60
uint32_t ProcessorHandle
Opaque processor handle.
Definition processorid.h:16