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processorid.h
Go to the documentation of this file.
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#pragma once
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//------------------------------------------------------------------------------
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//------------------------------------------------------------------------------
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#include "
core/types.h
"
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namespace
Game
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{
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typedef
uint32_t
ProcessorHandle
;
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}
// namespace Game
Game
Game::EditorState.
Definition
graphicsmanager.h:60
Game::ProcessorHandle
uint32_t ProcessorHandle
Opaque processor handle.
Definition
processorid.h:16
types.h
code
application
game
processorid.h
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