Nebula
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precompiled.h
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#pragma once
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//------------------------------------------------------------------------------
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// DirectX headers
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#if _DEBUG
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#define D3D_DEBUG_INFO (1)
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#endif
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#ifdef __VULKAN__
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#define VK_NO_PROTOTYPES
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#include "
coregraphics/vk/vkloader.h
"
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#include <GLFW/glfw3.h>
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#endif
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#if __WIN32__
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#include <xinput.h>
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#define DIRECTINPUT_VERSION 0x0800
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#include <dinput.h>
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#endif
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#include <climits>
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//------------------------------------------------------------------------------
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vkloader.h
code
render
render
precompiled.h
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