88template<
class VALUETYPE>
98template<
class VALUETYPE>
103 #if NEBULA_BOUNDSCHECKS
111template<
class VALUETYPE>
123template<
class VALUETYPE>
133template<
class VALUETYPE>
143template<
class VALUETYPE>
153template<
class VALUETYPE>
163template<
class VALUETYPE>
167 return (0 != this->
parent);
173template<
class VALUETYPE>
177 #if NEBULA_BOUNDSCHECKS
186template<
class VALUETYPE>
190 #if NEBULA_BOUNDSCHECKS
199template<
class VALUETYPE>
209template<
class VALUETYPE>
219template<
class VALUETYPE>
229template<
class VALUETYPE>
239template<
class VALUETYPE>
249template<
class VALUETYPE>
255 newNode->
value = val;
262template<
class VALUETYPE>
273template<
class VALUETYPE>
283template<
class VALUETYPE>
293template<
class VALUETYPE>
299 for (i = 0; i < num; i++)
312template<
class VALUETYPE>
321template<
class VALUETYPE>
331template<
class VALUETYPE>
Nebula's dynamic array class.
Definition array.h:60
public node class
Definition simpletree.h:23
SizeT Size() const
number of children
Definition simpletree.h:211
const Node & operator[](IndexT i) const
get read-only child by index
Definition simpletree.h:125
Node * parent
Definition simpletree.h:69
void Insert(IndexT index, const VALUETYPE &val)
insert element before element at index
Node & Parent()
read/write access to parent
Definition simpletree.h:188
~Node()
destructor
Definition simpletree.h:112
void Append(const VALUETYPE &val)
add element at back of array
Definition simpletree.h:251
IndexT Find(const VALUETYPE &val) const
find identical element (slow);
Definition simpletree.h:295
VALUETYPE value
Definition simpletree.h:70
Node()
default constructor
Definition simpletree.h:89
void Clear()
clear children
Definition simpletree.h:201
void Erase(IndexT i)
erase at index
Definition simpletree.h:264
bool IsEmpty() const
return true if empty
Definition simpletree.h:221
bool HasParent() const
return true if the node has a parent
Definition simpletree.h:165
Node & Front() const
return first element
Definition simpletree.h:231
Node & Back() const
return last element
Definition simpletree.h:241
Array< Node * > children
Definition simpletree.h:71
VALUETYPE & Value()
read/write access to value
Definition simpletree.h:285
const Node & Child(IndexT i) const
get read-only child element at index
Definition simpletree.h:145
Node rootNode
Definition simpletree.h:82
const Node & Root() const
read-only access to root element
Definition simpletree.h:333
SimpleTree()
default constructor
Definition simpletree.h:313
Node & Root()
read/write access to root element
Definition simpletree.h:323
#define n_assert(exp)
Definition debug.h:50
A pinned array is an array which manages its own virtual memory.
Definition String.cs:6
static const int InvalidIndex
Definition types.h:54
int SizeT
Definition types.h:49
int IndexT
Definition types.h:48