Nebula
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This is the complete list of members for Game::Entity, including all inherited members.
Entity()=default | Game::Entity | |
Entity(uint64_t id) | Game::Entity | inline |
Entity(uint32_t world, uint32_t generation, uint32_t index) | Game::Entity | inline |
FromId(Ids::Id64 id) | Game::Entity | inlinestatic |
generation | Game::Entity | |
HashCode() const | Game::Entity | inline |
index | Game::Entity | |
Invalid() | Game::Entity | inlinestatic |
operator Ids::Id64() const | Game::Entity | explicit |
operator!=(const Entity &rhs) const | Game::Entity | inline |
operator<(const Entity &rhs) const | Game::Entity | inline |
operator=(uint64_t rhs) | Game::Entity | inline |
operator==(const Entity &rhs) const | Game::Entity | inline |
operator>(const Entity &rhs) const | Game::Entity | inline |
reserved | Game::Entity | |
world | Game::Entity |