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Nebula
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This is the complete list of members for Game::Entity, including all inherited members.
| Entity()=default | Game::Entity | |
| Entity(uint64_t id) | Game::Entity | inline |
| Entity(uint64_t world, uint64_t generation, uint64_t index) | Game::Entity | inline |
| FromId(Ids::Id64 id) | Game::Entity | inlinestatic |
| generation | Game::Entity | |
| HashCode() const | Game::Entity | inline |
| index | Game::Entity | |
| Invalid() | Game::Entity | inlinestatic |
| operator Ids::Id64() const | Game::Entity | inlineexplicit |
| operator!=(const Entity &rhs) const | Game::Entity | inline |
| operator<(const Entity &rhs) const | Game::Entity | inline |
| operator=(uint64_t rhs) | Game::Entity | inline |
| operator==(const Entity &rhs) const | Game::Entity | inline |
| operator>(const Entity &rhs) const | Game::Entity | inline |
| reserved | Game::Entity | |
| world | Game::Entity |