| Nebula
							 | 
This is the complete list of members for Game::Entity, including all inherited members.
| Entity()=default | Game::Entity | |
| Entity(uint64_t id) | Game::Entity | inline | 
| Entity(uint64_t world, uint64_t generation, uint64_t index) | Game::Entity | inline | 
| FromId(Ids::Id64 id) | Game::Entity | inlinestatic | 
| generation | Game::Entity | |
| HashCode() const | Game::Entity | inline | 
| index | Game::Entity | |
| Invalid() | Game::Entity | inlinestatic | 
| operator Ids::Id64() const | Game::Entity | inlineexplicit | 
| operator!=(const Entity &rhs) const | Game::Entity | inline | 
| operator<(const Entity &rhs) const | Game::Entity | inline | 
| operator=(uint64_t rhs) | Game::Entity | inline | 
| operator==(const Entity &rhs) const | Game::Entity | inline | 
| operator>(const Entity &rhs) const | Game::Entity | inline | 
| reserved | Game::Entity | |
| world | Game::Entity |