Nebula
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This is the complete list of members for Game::Orientation, including all inherited members.
load(const scalar *ptr) | Math::quat | |
loadu(const scalar *ptr) | Math::quat | |
operator!=(const quat &rhs) const | Math::quat | |
operator=(const __m128 &rhs) | Math::quat | |
operator==(const quat &rhs) const | Math::quat | |
Orientation(Math::quat const &q) | Game::Orientation | inline |
quat() | Math::quat | |
quat(quat const &)=default | Math::quat | |
quat(scalar x, scalar y, scalar z, scalar w) | Math::quat | |
quat(const vec4 &rhs) | Math::quat | |
quat(const __m128 &rhs) | Math::quat | |
set(scalar x, scalar y, scalar z, scalar w) | Math::quat | |
set(vec4 const &f4) | Math::quat | |
store(scalar *ptr) const | Math::quat | |
storeu(scalar *ptr) const | Math::quat | |
stream(scalar *ptr) const | Math::quat | |
vec | Math::quat | |
w | Math::quat | |
x | Math::quat | |
x_axis() const | Math::quat | |
y | Math::quat | |
y_axis() const | Math::quat | |
z | Math::quat | |
z_axis() const | Math::quat |