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Nebula
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This is the complete list of members for Game::Orientation, including all inherited members.
| load(const scalar *ptr) | Math::quat | |
| loadu(const scalar *ptr) | Math::quat | |
| operator!=(const quat &rhs) const | Math::quat | |
| operator=(const __m128 &rhs) | Math::quat | |
| operator==(const quat &rhs) const | Math::quat | |
| Orientation(Math::quat const &q) | Game::Orientation | inline |
| quat() | Game::Orientation | |
| quat(quat const &)=default | Game::Orientation | |
| quat(scalar x, scalar y, scalar z, scalar w) | Game::Orientation | |
| quat(const vec4 &rhs) | Game::Orientation | |
| quat(const __m128 &rhs) | Game::Orientation | |
| Math::quat::quat(quat const &)=default | Math::quat | |
| set(scalar x, scalar y, scalar z, scalar w) | Math::quat | |
| set(vec4 const &f4) | Math::quat | |
| store(scalar *ptr) const | Math::quat | |
| storeu(scalar *ptr) const | Math::quat | |
| stream(scalar *ptr) const | Math::quat | |
| v | Math::quat | |
| vec | Math::quat | |
| w | Math::quat | |
| x | Math::quat | |
| x_axis() const | Math::quat | |
| y | Math::quat | |
| y_axis() const | Math::quat | |
| z | Math::quat | |
| z_axis() const | Math::quat |