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Mathf.BoundingBox Member List

This is the complete list of members for Mathf.BoundingBox, including all inherited members.

BoundingBox(Vector3 min, Vector3 max)Mathf.BoundingBoxinline
BoundingBox(float minx, float miny, float minz, float maxx, float maxy, float maxz)Mathf.BoundingBoxinline
Contains(BoundingBox box)Mathf.BoundingBoxinline
Contains(ref BoundingBox box, out ContainmentType result)Mathf.BoundingBoxinline
Contains(BoundingFrustum frustum)Mathf.BoundingBoxinline
Contains(BoundingSphere sphere)Mathf.BoundingBoxinline
Contains(ref BoundingSphere sphere, out ContainmentType result)Mathf.BoundingBoxinline
Contains(Vector3 point)Mathf.BoundingBoxinline
Contains(ref Vector3 point, out ContainmentType result)Mathf.BoundingBoxinline
CornerCountMathf.BoundingBoxstatic
CreateFromPoints(IEnumerable< Vector3 > points)Mathf.BoundingBoxinlinestatic
CreateFromSphere(BoundingSphere sphere)Mathf.BoundingBoxinlinestatic
CreateFromSphere(ref BoundingSphere sphere, out BoundingBox result)Mathf.BoundingBoxinlinestatic
CreateMerged(BoundingBox original, BoundingBox additional)Mathf.BoundingBoxinlinestatic
CreateMerged(ref BoundingBox original, ref BoundingBox additional, out BoundingBox result)Mathf.BoundingBoxinlinestatic
DebugDisplayStringMathf.BoundingBoxpackage
Deconstruct(out Vector3 min, out Vector3 max)Mathf.BoundingBoxinline
Equals(BoundingBox other)Mathf.BoundingBoxinline
Equals(object obj)Mathf.BoundingBoxinline
GetCorners()Mathf.BoundingBoxinline
GetCorners(Vector3[] corners)Mathf.BoundingBoxinline
GetHashCode()Mathf.BoundingBoxinline
Intersects(BoundingBox box)Mathf.BoundingBoxinline
Intersects(ref BoundingBox box, out bool result)Mathf.BoundingBoxinline
Intersects(BoundingFrustum frustum)Mathf.BoundingBoxinline
Intersects(BoundingSphere sphere)Mathf.BoundingBoxinline
Intersects(ref BoundingSphere sphere, out bool result)Mathf.BoundingBoxinline
Intersects(Plane plane)Mathf.BoundingBoxinline
Intersects(ref Plane plane, out PlaneIntersectionType result)Mathf.BoundingBoxinline
Intersects(Ray ray)Mathf.BoundingBoxinline
Intersects(ref Ray ray, out Nullable< float > result)Mathf.BoundingBoxinline
MaxMathf.BoundingBox
MaxVector3Mathf.BoundingBoxprivatestatic
MinMathf.BoundingBox
MinVector3Mathf.BoundingBoxprivatestatic
operator!=(BoundingBox a, BoundingBox b)Mathf.BoundingBoxinlinestatic
operator==(BoundingBox a, BoundingBox b)Mathf.BoundingBoxinlinestatic
ToString()Mathf.BoundingBoxinline