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Mathf.Quaternion Member List

This is the complete list of members for Mathf.Quaternion, including all inherited members.

_identityMathf.Quaternionprivatestatic
Add(Quaternion quaternion1, Quaternion quaternion2)Mathf.Quaternioninlinestatic
Add(ref Quaternion quaternion1, ref Quaternion quaternion2, out Quaternion result)Mathf.Quaternioninlinestatic
Concatenate(Quaternion value1, Quaternion value2)Mathf.Quaternioninlinestatic
Concatenate(ref Quaternion value1, ref Quaternion value2, out Quaternion result)Mathf.Quaternioninlinestatic
Conjugate()Mathf.Quaternioninline
Conjugate(Quaternion value)Mathf.Quaternioninlinestatic
Conjugate(ref Quaternion value, out Quaternion result)Mathf.Quaternioninlinestatic
CreateFromAxisAngle(Vector3 axis, float angle)Mathf.Quaternioninlinestatic
CreateFromAxisAngle(ref Vector3 axis, float angle, out Quaternion result)Mathf.Quaternioninlinestatic
CreateFromRotationMatrix(Matrix matrix)Mathf.Quaternioninlinestatic
CreateFromRotationMatrix(ref Matrix matrix, out Quaternion result)Mathf.Quaternioninlinestatic
CreateFromYawPitchRoll(float yaw, float pitch, float roll)Mathf.Quaternioninlinestatic
CreateFromYawPitchRoll(float yaw, float pitch, float roll, out Quaternion result)Mathf.Quaternioninlinestatic
DebugDisplayStringMathf.Quaternionpackage
Deconstruct(out float x, out float y, out float z, out float w)Mathf.Quaternioninline
Divide(Quaternion quaternion1, Quaternion quaternion2)Mathf.Quaternioninlinestatic
Divide(ref Quaternion quaternion1, ref Quaternion quaternion2, out Quaternion result)Mathf.Quaternioninlinestatic
Dot(Quaternion quaternion1, Quaternion quaternion2)Mathf.Quaternioninlinestatic
Dot(ref Quaternion quaternion1, ref Quaternion quaternion2, out float result)Mathf.Quaternioninlinestatic
Equals(object obj)Mathf.Quaternioninline
Equals(Quaternion other)Mathf.Quaternioninline
GetHashCode()Mathf.Quaternioninline
IdentityMathf.Quaternionstatic
Inverse(Quaternion quaternion)Mathf.Quaternioninlinestatic
Inverse(ref Quaternion quaternion, out Quaternion result)Mathf.Quaternioninlinestatic
Length()Mathf.Quaternioninline
LengthSquared()Mathf.Quaternioninline
Lerp(Quaternion quaternion1, Quaternion quaternion2, float amount)Mathf.Quaternioninlinestatic
Lerp(ref Quaternion quaternion1, ref Quaternion quaternion2, float amount, out Quaternion result)Mathf.Quaternioninlinestatic
Multiply(Quaternion quaternion1, Quaternion quaternion2)Mathf.Quaternioninlinestatic
Multiply(Quaternion quaternion1, float scaleFactor)Mathf.Quaternioninlinestatic
Multiply(ref Quaternion quaternion1, float scaleFactor, out Quaternion result)Mathf.Quaternioninlinestatic
Multiply(ref Quaternion quaternion1, ref Quaternion quaternion2, out Quaternion result)Mathf.Quaternioninlinestatic
Negate(Quaternion quaternion)Mathf.Quaternioninlinestatic
Negate(ref Quaternion quaternion, out Quaternion result)Mathf.Quaternioninlinestatic
Normalize()Mathf.Quaternioninline
Normalize(Quaternion quaternion)Mathf.Quaternioninlinestatic
Normalize(ref Quaternion quaternion, out Quaternion result)Mathf.Quaternioninlinestatic
operator!=(Quaternion quaternion1, Quaternion quaternion2)Mathf.Quaternioninlinestatic
operator*(Quaternion quaternion1, Quaternion quaternion2)Mathf.Quaternioninlinestatic
operator*(Quaternion quaternion1, float scaleFactor)Mathf.Quaternioninlinestatic
operator+(Quaternion quaternion1, Quaternion quaternion2)Mathf.Quaternioninlinestatic
operator-(Quaternion quaternion1, Quaternion quaternion2)Mathf.Quaternioninlinestatic
operator-(Quaternion quaternion)Mathf.Quaternioninlinestatic
operator/(Quaternion quaternion1, Quaternion quaternion2)Mathf.Quaternioninlinestatic
operator==(Quaternion quaternion1, Quaternion quaternion2)Mathf.Quaternioninlinestatic
Quaternion(float x, float y, float z, float w)Mathf.Quaternioninline
Quaternion(Vector3 value, float w)Mathf.Quaternioninline
Quaternion(Vector4 value)Mathf.Quaternioninline
Slerp(Quaternion quaternion1, Quaternion quaternion2, float amount)Mathf.Quaternioninlinestatic
Slerp(ref Quaternion quaternion1, ref Quaternion quaternion2, float amount, out Quaternion result)Mathf.Quaternioninlinestatic
Subtract(Quaternion quaternion1, Quaternion quaternion2)Mathf.Quaternioninlinestatic
Subtract(ref Quaternion quaternion1, ref Quaternion quaternion2, out Quaternion result)Mathf.Quaternioninlinestatic
ToString()Mathf.Quaternioninline
ToVector4()Mathf.Quaternioninline
WMathf.Quaternion
XMathf.Quaternion
YMathf.Quaternion
ZMathf.Quaternion