Nebula
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This is the complete list of members for Mathf.Quaternion, including all inherited members.
_identity | Mathf.Quaternion | privatestatic |
Add(Quaternion quaternion1, Quaternion quaternion2) | Mathf.Quaternion | inlinestatic |
Add(ref Quaternion quaternion1, ref Quaternion quaternion2, out Quaternion result) | Mathf.Quaternion | inlinestatic |
Concatenate(Quaternion value1, Quaternion value2) | Mathf.Quaternion | inlinestatic |
Concatenate(ref Quaternion value1, ref Quaternion value2, out Quaternion result) | Mathf.Quaternion | inlinestatic |
Conjugate() | Mathf.Quaternion | inline |
Conjugate(Quaternion value) | Mathf.Quaternion | inlinestatic |
Conjugate(ref Quaternion value, out Quaternion result) | Mathf.Quaternion | inlinestatic |
CreateFromAxisAngle(Vector3 axis, float angle) | Mathf.Quaternion | inlinestatic |
CreateFromAxisAngle(ref Vector3 axis, float angle, out Quaternion result) | Mathf.Quaternion | inlinestatic |
CreateFromRotationMatrix(Matrix matrix) | Mathf.Quaternion | inlinestatic |
CreateFromRotationMatrix(ref Matrix matrix, out Quaternion result) | Mathf.Quaternion | inlinestatic |
CreateFromYawPitchRoll(float yaw, float pitch, float roll) | Mathf.Quaternion | inlinestatic |
CreateFromYawPitchRoll(float yaw, float pitch, float roll, out Quaternion result) | Mathf.Quaternion | inlinestatic |
DebugDisplayString | Mathf.Quaternion | package |
Deconstruct(out float x, out float y, out float z, out float w) | Mathf.Quaternion | inline |
Divide(Quaternion quaternion1, Quaternion quaternion2) | Mathf.Quaternion | inlinestatic |
Divide(ref Quaternion quaternion1, ref Quaternion quaternion2, out Quaternion result) | Mathf.Quaternion | inlinestatic |
Dot(Quaternion quaternion1, Quaternion quaternion2) | Mathf.Quaternion | inlinestatic |
Dot(ref Quaternion quaternion1, ref Quaternion quaternion2, out float result) | Mathf.Quaternion | inlinestatic |
Equals(object obj) | Mathf.Quaternion | inline |
Equals(Quaternion other) | Mathf.Quaternion | inline |
GetHashCode() | Mathf.Quaternion | inline |
Identity | Mathf.Quaternion | static |
Inverse(Quaternion quaternion) | Mathf.Quaternion | inlinestatic |
Inverse(ref Quaternion quaternion, out Quaternion result) | Mathf.Quaternion | inlinestatic |
Length() | Mathf.Quaternion | inline |
LengthSquared() | Mathf.Quaternion | inline |
Lerp(Quaternion quaternion1, Quaternion quaternion2, float amount) | Mathf.Quaternion | inlinestatic |
Lerp(ref Quaternion quaternion1, ref Quaternion quaternion2, float amount, out Quaternion result) | Mathf.Quaternion | inlinestatic |
Multiply(Quaternion quaternion1, Quaternion quaternion2) | Mathf.Quaternion | inlinestatic |
Multiply(Quaternion quaternion1, float scaleFactor) | Mathf.Quaternion | inlinestatic |
Multiply(ref Quaternion quaternion1, float scaleFactor, out Quaternion result) | Mathf.Quaternion | inlinestatic |
Multiply(ref Quaternion quaternion1, ref Quaternion quaternion2, out Quaternion result) | Mathf.Quaternion | inlinestatic |
Negate(Quaternion quaternion) | Mathf.Quaternion | inlinestatic |
Negate(ref Quaternion quaternion, out Quaternion result) | Mathf.Quaternion | inlinestatic |
Normalize() | Mathf.Quaternion | inline |
Normalize(Quaternion quaternion) | Mathf.Quaternion | inlinestatic |
Normalize(ref Quaternion quaternion, out Quaternion result) | Mathf.Quaternion | inlinestatic |
operator!=(Quaternion quaternion1, Quaternion quaternion2) | Mathf.Quaternion | inlinestatic |
operator*(Quaternion quaternion1, Quaternion quaternion2) | Mathf.Quaternion | inlinestatic |
operator*(Quaternion quaternion1, float scaleFactor) | Mathf.Quaternion | inlinestatic |
operator+(Quaternion quaternion1, Quaternion quaternion2) | Mathf.Quaternion | inlinestatic |
operator-(Quaternion quaternion1, Quaternion quaternion2) | Mathf.Quaternion | inlinestatic |
operator-(Quaternion quaternion) | Mathf.Quaternion | inlinestatic |
operator/(Quaternion quaternion1, Quaternion quaternion2) | Mathf.Quaternion | inlinestatic |
operator==(Quaternion quaternion1, Quaternion quaternion2) | Mathf.Quaternion | inlinestatic |
Quaternion(float x, float y, float z, float w) | Mathf.Quaternion | inline |
Quaternion(Vector3 value, float w) | Mathf.Quaternion | inline |
Quaternion(Vector4 value) | Mathf.Quaternion | inline |
Slerp(Quaternion quaternion1, Quaternion quaternion2, float amount) | Mathf.Quaternion | inlinestatic |
Slerp(ref Quaternion quaternion1, ref Quaternion quaternion2, float amount, out Quaternion result) | Mathf.Quaternion | inlinestatic |
Subtract(Quaternion quaternion1, Quaternion quaternion2) | Mathf.Quaternion | inlinestatic |
Subtract(ref Quaternion quaternion1, ref Quaternion quaternion2, out Quaternion result) | Mathf.Quaternion | inlinestatic |
ToString() | Mathf.Quaternion | inline |
ToVector4() | Mathf.Quaternion | inline |
W | Mathf.Quaternion | |
X | Mathf.Quaternion | |
Y | Mathf.Quaternion | |
Z | Mathf.Quaternion |