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Nebula
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#include "resources/resourceid.h"#include "ids/idallocator.h"#include "util/fixedarray.h"#include "animation.h"Go to the source code of this file.
Classes | |
| struct | CoreAnimation::AnimationResourceId |
Namespaces | |
| namespace | CoreAnimation |
| An animation resource holds a set of animations from a loaded NAX file. | |
Typedefs | |
| typedef Ids::IdAllocator< Util::FixedArray< AnimationId > > | CoreAnimation::AnimationResourceAllocator |
Functions | |
| const AnimationId | CoreAnimation::AnimationResourceGetAnimation (const AnimationResourceId id, IndexT index) |
| Get animation from resource. | |
| void | CoreAnimation::DestroyAnimationResource (const AnimationResourceId id) |
| Destroy animation resource. | |