Nebula
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#include "resources/resourceid.h"
#include "ids/idallocator.h"
#include "util/fixedarray.h"
#include "animation.h"
Go to the source code of this file.
Classes | |
struct | CoreAnimation::AnimationResourceId |
Namespaces | |
namespace | CoreAnimation |
An animation resource holds a set of animations from a loaded NAX file. | |
Typedefs | |
typedef Ids::IdAllocator< Util::FixedArray< AnimationId > > | CoreAnimation::AnimationResourceAllocator |
Functions | |
const AnimationId | CoreAnimation::AnimationResourceGetAnimation (const AnimationResourceId id, IndexT index) |
Get animation from resource. | |
void | CoreAnimation::DestroyAnimationResource (const AnimationResourceId id) |
Destroy animation resource. | |