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Nebula
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#include "frame/framesubgraph.h"#include "frame/framecode.h"#include "coregraphics/resourcetable.h"#include "coregraphics/barrier.h"#include "graphics/graphicsserver.h"#include "bloomcontext.h"#include "gpulang/render/system_shaders/bloom.h"#include "frame/default.h"Namespaces | |
| namespace | PostEffects |
| Bloom post effect. | |
Functions | |
| PostEffects::__ImplementPluginContext (PostEffects::BloomContext) | |
Variables | |
| struct { | |
| CoreGraphics::ShaderProgramId PostEffects::intermediateProgram | |
| CoreGraphics::ShaderProgramId PostEffects::mergeProgram | |
| CoreGraphics::ShaderId PostEffects::shader | |
| CoreGraphics::ResourceTableId PostEffects::resourceTable | |
| CoreGraphics::BufferId PostEffects::constants | |
| CoreGraphics::TextureId PostEffects::intermediateBloomTexture | |
| Util::FixedArray< CoreGraphics::TextureViewId > PostEffects::intermediateBloomBufferViews | |
| uint PostEffects::numMips | |
| Bloom::BloomUniforms::STRUCT PostEffects::uniforms | |
| } | PostEffects::bloomState |