Nebula
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bloomcontext.cc File Reference
#include "frame/framesubgraph.h"
#include "frame/framecode.h"
#include "coregraphics/resourcetable.h"
#include "coregraphics/barrier.h"
#include "graphics/graphicsserver.h"
#include "bloomcontext.h"
#include "gpulang/render/system_shaders/bloom.h"
#include "frame/default.h"

Namespaces

namespace  PostEffects
 Bloom post effect.

Functions

 PostEffects::__ImplementPluginContext (PostEffects::BloomContext)

Variables

struct { 
   CoreGraphics::ShaderProgramId   PostEffects::intermediateProgram 
   CoreGraphics::ShaderProgramId   PostEffects::mergeProgram 
   CoreGraphics::ShaderId   PostEffects::shader 
   CoreGraphics::ResourceTableId   PostEffects::resourceTable 
   CoreGraphics::BufferId   PostEffects::constants 
   CoreGraphics::TextureId   PostEffects::intermediateBloomTexture 
   Util::FixedArray< CoreGraphics::TextureViewId >   PostEffects::intermediateBloomBufferViews 
   uint   PostEffects::numMips 
   Bloom::BloomUniforms::STRUCT   PostEffects::uniforms 
PostEffects::bloomState