Managers are objects which care about some specific functionality of a feature.
Definition manager.h:32
A container of entities, their components, and processors.
Definition world.h:81
Definition charactermanager.h:19
void OnCleanup(Game::World *world) override
called before unloading game state
Definition charactermanager.cc:133
void OnDeactivate() override
called when removed from game server
Definition charactermanager.cc:109
void OnDecay() override
called before cleaning up managed properties decay buffers
Definition charactermanager.cc:118
void OnActivate() override
Definition charactermanager.cc:95
virtual __DeclareClass(CharacterManager) __DeclareSingleton(CharacterManager) public ~CharacterManager()
Definition charactermanager.cc:41
Definition charactermanager.cc:22
#define __DeclareSingleton(type)
Definition osxsingleton.h:24
#define __DeclareClass(type)