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Nebula
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Classes | |
| class | CharacterManager |
| class | PhysicsFeatureUnit |
| Sets up and interfaces with the physics subsystem. More... | |
| class | PhysicsManager |
Functions | |
| __ImplementClass (PhysicsFeature::CharacterManager, 'ChMa', Game::Manager) | |
| void | MoveCharacters (Game::World *world, Game::Position &position, Game::Velocity &velocity, Character &character) |
| __ImplementClass (PhysicsFeature::PhysicsManager, 'PhMa', Game::Manager) | |
| __ImplementSingleton (PhysicsManager) PhysicsManager | |
| void | PollRigidbodyTransforms (Game::World *world, Game::Position &position, Game::Orientation &orientation, PhysicsFeature::PhysicsActor const &actor) |
| void | PassKinematicTransforms (Game::World *world, Game::Position const &position, Game::Orientation const &orientation, PhysicsFeature::PhysicsActor &actor, PhysicsFeature::IsKinematic) |
| __ImplementClass (PhysicsFeature::PhysicsFeatureUnit, 'PXFU', Game::FeatureUnit) | |
| __ImplementSingleton (PhysicsFeatureUnit) | |
| PhysicsFeature::__ImplementClass | ( | PhysicsFeature::CharacterManager | , |
| 'ChMa' | , | ||
| Game::Manager | ) |
| PhysicsFeature::__ImplementClass | ( | PhysicsFeature::PhysicsFeatureUnit | , |
| 'PXFU' | , | ||
| Game::FeatureUnit | ) |
| PhysicsFeature::__ImplementClass | ( | PhysicsFeature::PhysicsManager | , |
| 'PhMa' | , | ||
| Game::Manager | ) |
| PhysicsFeature::__ImplementSingleton | ( | PhysicsFeatureUnit | ) |
| PhysicsFeature::__ImplementSingleton | ( | PhysicsManager | ) |
| void PhysicsFeature::MoveCharacters | ( | Game::World * | world, |
| Game::Position & | position, | ||
| Game::Velocity & | velocity, | ||
| Character & | character ) |
| void PhysicsFeature::PassKinematicTransforms | ( | Game::World * | world, |
| Game::Position const & | position, | ||
| Game::Orientation const & | orientation, | ||
| PhysicsFeature::PhysicsActor & | actor, | ||
| PhysicsFeature::IsKinematic | ) |
| void PhysicsFeature::PollRigidbodyTransforms | ( | Game::World * | world, |
| Game::Position & | position, | ||
| Game::Orientation & | orientation, | ||
| PhysicsFeature::PhysicsActor const & | actor ) |