Nebula
Loading...
Searching...
No Matches
PhysicsFeature Namespace Reference

Classes

class  PhysicsFeatureUnit
 Sets up and interfaces with the physics subsystem. More...
 
class  PhysicsManager
 

Functions

 __ImplementClass (PhysicsFeature::PhysicsManager, 'PhMa', Game::Manager)
 
 __ImplementSingleton (PhysicsManager) PhysicsManager
 
void PollRigidbodyTransforms (Game::World *world, Game::Position &position, Game::Orientation &orientation, PhysicsFeature::PhysicsActor const &actor)
 
void PassKinematicTransforms (Game::World *world, Game::Position const &position, Game::Orientation const &orientation, PhysicsFeature::PhysicsActor &actor, PhysicsFeature::IsKinematic)
 
 __ImplementClass (PhysicsFeature::PhysicsFeatureUnit, 'PXFU', Game::FeatureUnit)
 
 __ImplementSingleton (PhysicsFeatureUnit)
 

Function Documentation

◆ __ImplementClass() [1/2]

PhysicsFeature::__ImplementClass ( PhysicsFeature::PhysicsFeatureUnit ,
'PXFU' ,
Game::FeatureUnit  )

◆ __ImplementClass() [2/2]

PhysicsFeature::__ImplementClass ( PhysicsFeature::PhysicsManager ,
'PhMa' ,
Game::Manager  )

◆ __ImplementSingleton() [1/2]

PhysicsFeature::__ImplementSingleton ( PhysicsFeatureUnit )

◆ __ImplementSingleton() [2/2]

PhysicsFeature::__ImplementSingleton ( PhysicsManager )

◆ PassKinematicTransforms()

void PhysicsFeature::PassKinematicTransforms ( Game::World * world,
Game::Position const & position,
Game::Orientation const & orientation,
PhysicsFeature::PhysicsActor & actor,
PhysicsFeature::IsKinematic  )

◆ PollRigidbodyTransforms()

void PhysicsFeature::PollRigidbodyTransforms ( Game::World * world,
Game::Position & position,
Game::Orientation & orientation,
PhysicsFeature::PhysicsActor const & actor )