Nebula
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Classes | |
class | PhysicsFeatureUnit |
Sets up and interfaces with the physics subsystem. More... | |
class | PhysicsManager |
Functions | |
__ImplementClass (PhysicsFeature::PhysicsManager, 'PhMa', Game::Manager) | |
__ImplementSingleton (PhysicsManager) PhysicsManager | |
void | PollRigidbodyTransforms (Game::World *world, Game::Position &position, Game::Orientation &orientation, PhysicsFeature::PhysicsActor const &actor) |
void | PassKinematicTransforms (Game::World *world, Game::Position const &position, Game::Orientation const &orientation, PhysicsFeature::PhysicsActor &actor, PhysicsFeature::IsKinematic) |
__ImplementClass (PhysicsFeature::PhysicsFeatureUnit, 'PXFU', Game::FeatureUnit) | |
__ImplementSingleton (PhysicsFeatureUnit) | |
PhysicsFeature::__ImplementClass | ( | PhysicsFeature::PhysicsFeatureUnit | , |
'PXFU' | , | ||
Game::FeatureUnit | ) |
PhysicsFeature::__ImplementClass | ( | PhysicsFeature::PhysicsManager | , |
'PhMa' | , | ||
Game::Manager | ) |
PhysicsFeature::__ImplementSingleton | ( | PhysicsFeatureUnit | ) |
PhysicsFeature::__ImplementSingleton | ( | PhysicsManager | ) |
void PhysicsFeature::PassKinematicTransforms | ( | Game::World * | world, |
Game::Position const & | position, | ||
Game::Orientation const & | orientation, | ||
PhysicsFeature::PhysicsActor & | actor, | ||
PhysicsFeature::IsKinematic | ) |
void PhysicsFeature::PollRigidbodyTransforms | ( | Game::World * | world, |
Game::Position & | position, | ||
Game::Orientation & | orientation, | ||
PhysicsFeature::PhysicsActor const & | actor ) |