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Nebula
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#include <textelement.h>
Describes a text element for the text renderer.
Public Member Functions | |
| TextElement () | |
| default constructor | |
| TextElement (Threading::ThreadId threadId, const Util::String &text, const Math::vec4 &color, const Math::vec2 &pos, const float size) | |
| constructor | |
| Threading::ThreadId | GetThreadId () const |
| get thread id | |
| const Util::String & | GetText () const |
| get text | |
| const Math::vec4 & | GetColor () const |
| get color | |
| const Math::vec2 & | GetPosition () const |
| get position | |
| const float | GetSize () const |
| get size | |
Private Attributes | |
| Threading::ThreadId | threadId |
| Util::String | text |
| Math::vec4 | color |
| Math::vec2 | pos |
| float | size |
| CoreGraphics::TextElement::TextElement | ( | ) |
default constructor
| CoreGraphics::TextElement::TextElement | ( | Threading::ThreadId | threadId, |
| const Util::String & | text, | ||
| const Math::vec4 & | color, | ||
| const Math::vec2 & | pos, | ||
| const float | size ) |
constructor
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inline |
get color
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inline |
get position
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inline |
get size
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inline |
get text
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inline |
get thread id
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private |
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private |
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private |
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private |
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