Nebula
Loading...
Searching...
No Matches
GLFW::GLFWInputServer Member List

This is the complete list of members for GLFW::GLFWInputServer, including all inherited members.

__DeclareClass(GLFWInputServer)GLFW::GLFWInputServerprivate
__DeclareSingleton(GLFWInputServer)GLFW::GLFWInputServerprivate
AddGamePad(const Ptr< Input::GamePad > pad, IndexT playerIndex)Base::InputServerBase
AddRef()Core::RefCountedinline
AttachInputHandler(Input::InputPriority::Code pri, const Ptr< Input::InputHandler > &inputHandler)Base::InputServerBase
BeginFrame()Base::InputServerBasevirtual
ClearCapture()Base::InputServerBase
ClearKeyboardCapture()Base::InputServerBase
ClearMouseCapture()Base::InputServerBase
Close()GLFW::GLFWInputServervirtual
creatorThreadIdBase::InputServerBaseprotected
critSectBase::InputServerBaseprotected
defaultGamePadBase::InputServerBaseprotected
defaultKeyboardBase::InputServerBaseprotected
defaultMouseBase::InputServerBaseprotected
DumpRefCountingLeaks()Core::RefCountedstatic
EndFrame()Base::InputServerBase
GetClassFourCC() constCore::RefCountedinline
GetClassName() constCore::RefCountedinline
GetDefaultGamePad(IndexT playerIndex) constBase::InputServerBase
GetDefaultKeyboard() constBase::InputServerBaseinline
GetDefaultMouse() constBase::InputServerBaseinline
GetKeyboardCaptureHandler() constBase::InputServerBase
GetMaxNumLocalPlayers() constBase::InputServerBaseinline
GetMouseCaptureHandler() constBase::InputServerBase
GetRefCount() constCore::RefCountedinline
GLFWInputServer()GLFW::GLFWInputServer
HasFocus() constBase::InputServerBaseinline
hasFocusBase::InputServerBaseprotected
inBeginFrameBase::InputServerBaseprotected
inputHandlersBase::InputServerBaseprotected
inputHandlersLockCountBase::InputServerBaseprotected
InputServerBase()Base::InputServerBase
IsA(const Rtti &rtti) constCore::RefCountedinline
IsA(const Util::String &rttiName) constCore::RefCountedinline
IsA(const Util::FourCC &rttiFourCC) constCore::RefCountedinline
IsInstanceOf(const Rtti &rtti) constCore::RefCountedinline
IsInstanceOf(const Util::String &className) constCore::RefCountedinline
IsInstanceOf(const Util::FourCC &classFourCC) constCore::RefCountedinline
IsOpen() constBase::InputServerBaseinline
isOpenBase::InputServerBaseprotected
isQuitRequestedBase::InputServerBaseprotected
IsQuitRequested() constBase::InputServerBaseinline
keyboardCaptureHandlerBase::InputServerBaseprotected
maxNumLocalPlayersBase::InputServerBaseprotected
mouseCaptureHandlerBase::InputServerBaseprotected
ObtainKeyboardCapture(const Ptr< Input::InputHandler > &inputHandler)Base::InputServerBase
ObtainMouseCapture(const Ptr< Input::InputHandler > &inputHandler)Base::InputServerBase
OnFrame()GLFW::GLFWInputServervirtual
Open()GLFW::GLFWInputServervirtual
PutEvent(const Input::InputEvent &ie)Base::InputServerBase
refCountCore::RefCountedprivate
RefCounted()Core::RefCountedinline
Release()Core::RefCountedinline
ReleaseKeyboardCapture(const Ptr< Input::InputHandler > &inputHandler)Base::InputServerBase
ReleaseMouseCapture(const Ptr< Input::InputHandler > &inputHandler)Base::InputServerBase
RemoveInputHandler(const Ptr< Input::InputHandler > &inputHandler)Base::InputServerBase
Reset()Base::InputServerBase
SetMaxNumLocalPlayers(SizeT maxNumLocalPlayers)Base::InputServerBase
SetQuitRequested(bool b)Base::InputServerBaseinline
~GLFWInputServer()GLFW::GLFWInputServervirtual
~InputServerBase()Base::InputServerBasevirtual
~RefCounted()Core::RefCountedprotectedvirtual