Nebula
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Game::BlueprintManager Member List
This is the complete list of members for
Game::BlueprintManager
, including all inherited members.
__DeclareClass
(RefCounted)
Core::RefCounted
private
AddRef
()
Core::RefCounted
inline
blueprintFolder
Game::BlueprintManager
private
static
BlueprintManager
()
Game::BlueprintManager
private
blueprintMap
Game::BlueprintManager
private
blueprints
Game::BlueprintManager
private
CreateCategory
(World *const world, BlueprintId bid)
Game::BlueprintManager
private
DumpRefCountingLeaks
()
Core::RefCounted
static
GetBlueprintId
(Util::StringAtom name)
Game::BlueprintManager
private
static
GetClassFourCC
() const
Core::RefCounted
inline
GetClassName
() const
Core::RefCounted
inline
GetRefCount
() const
Core::RefCounted
inline
GetTemplateId
(Util::StringAtom name)
Game::BlueprintManager
private
static
GetTemplateName
(TemplateId const templateId)
Game::BlueprintManager
private
static
Instantiate
(World *const world, BlueprintId blueprint)
Game::BlueprintManager
private
Instantiate
(World *const world, TemplateId templateId)
Game::BlueprintManager
private
IsA
(const Rtti &rtti) const
Core::RefCounted
inline
IsA
(const Util::String &rttiName) const
Core::RefCounted
inline
IsA
(const Util::FourCC &rttiFourCC) const
Core::RefCounted
inline
IsActive
() const
Game::Manager
inline
private
isActive
Game::Manager
private
IsInstanceOf
(const Rtti &rtti) const
Core::RefCounted
inline
IsInstanceOf
(const Util::String &className) const
Core::RefCounted
inline
IsInstanceOf
(const Util::FourCC &classFourCC) const
Core::RefCounted
inline
ListTemplates
()
Game::BlueprintManager
private
static
LoadTemplateFolder
(Util::String const &path)
Game::BlueprintManager
private
OnActivate
() override
Game::BlueprintManager
private
virtual
OnBeforeViews
()
Game::Manager
inline
private
virtual
OnBeginFrame
()
Game::Manager
inline
private
virtual
OnCleanup
(World *)
Game::Manager
inline
private
virtual
OnDeactivate
() override
Game::BlueprintManager
private
virtual
OnDecay
()
Game::Manager
inline
private
virtual
OnEndFrame
()
Game::Manager
inline
private
virtual
OnFrame
()
Game::Manager
inline
private
virtual
OnLoad
(World *)
Game::Manager
inline
private
virtual
OnRenderDebug
()
Game::Manager
inline
private
virtual
OnSave
(World *)
Game::Manager
inline
private
virtual
OnStart
(World *)
Game::Manager
inline
private
virtual
ParseBlueprint
(Util::String const &blueprintsPath)
Game::BlueprintManager
private
ParseTemplate
(Util::String const &templatePath)
Game::BlueprintManager
private
refCount
Core::RefCounted
private
RefCounted
()
Core::RefCounted
inline
Release
()
Core::RefCounted
inline
SetBlueprintsFilename
(const Util::String &name, const Util::String &folder)
Game::BlueprintManager
private
static
SetupBlueprints
()
Game::BlueprintManager
private
templateIdPool
Game::BlueprintManager
private
templateMap
Game::BlueprintManager
private
templates
Game::BlueprintManager
private
templatesFolder
Game::BlueprintManager
private
static
~BlueprintManager
()
Game::BlueprintManager
private
~Manager
()
Game::Manager
private
virtual
~RefCounted
()
Core::RefCounted
protected
virtual
Generated on Fri Nov 22 2024 12:51:03 for Nebula. Dark theme by
Tilen Majerle
. All rights reserved.