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Game::BlueprintManager Member List

This is the complete list of members for Game::BlueprintManager, including all inherited members.

__DeclareClass(RefCounted)Core::RefCountedprivate
AddRef()Core::RefCountedinline
blueprintFolderGame::BlueprintManagerprivatestatic
BlueprintManager()Game::BlueprintManagerprivate
blueprintMapGame::BlueprintManagerprivate
blueprintsGame::BlueprintManagerprivate
CreateCategory(World *const world, BlueprintId bid)Game::BlueprintManagerprivate
DumpRefCountingLeaks()Core::RefCountedstatic
GetBlueprintId(Util::StringAtom name)Game::BlueprintManagerprivatestatic
GetClassFourCC() constCore::RefCountedinline
GetClassName() constCore::RefCountedinline
GetRefCount() constCore::RefCountedinline
GetTemplateId(Util::StringAtom name)Game::BlueprintManagerprivatestatic
GetTemplateName(TemplateId const templateId)Game::BlueprintManagerprivatestatic
Instantiate(World *const world, BlueprintId blueprint)Game::BlueprintManagerprivate
Instantiate(World *const world, TemplateId templateId)Game::BlueprintManagerprivate
IsA(const Rtti &rtti) constCore::RefCountedinline
IsA(const Util::String &rttiName) constCore::RefCountedinline
IsA(const Util::FourCC &rttiFourCC) constCore::RefCountedinline
IsActive() constGame::Managerinlineprivate
isActiveGame::Managerprivate
IsInstanceOf(const Rtti &rtti) constCore::RefCountedinline
IsInstanceOf(const Util::String &className) constCore::RefCountedinline
IsInstanceOf(const Util::FourCC &classFourCC) constCore::RefCountedinline
ListTemplates()Game::BlueprintManagerprivatestatic
LoadTemplateFolder(Util::String const &path)Game::BlueprintManagerprivate
OnActivate() overrideGame::BlueprintManagerprivatevirtual
OnBeforeViews()Game::Managerinlineprivatevirtual
OnBeginFrame()Game::Managerinlineprivatevirtual
OnCleanup(World *)Game::Managerinlineprivatevirtual
OnDeactivate() overrideGame::BlueprintManagerprivatevirtual
OnDecay()Game::Managerinlineprivatevirtual
OnEndFrame()Game::Managerinlineprivatevirtual
OnFrame()Game::Managerinlineprivatevirtual
OnLoad(World *)Game::Managerinlineprivatevirtual
OnRenderDebug()Game::Managerinlineprivatevirtual
OnSave(World *)Game::Managerinlineprivatevirtual
OnStart(World *)Game::Managerinlineprivatevirtual
ParseBlueprint(Util::String const &blueprintsPath)Game::BlueprintManagerprivate
ParseTemplate(Util::String const &templatePath)Game::BlueprintManagerprivate
refCountCore::RefCountedprivate
RefCounted()Core::RefCountedinline
Release()Core::RefCountedinline
SetBlueprintsFilename(const Util::String &name, const Util::String &folder)Game::BlueprintManagerprivatestatic
SetupBlueprints()Game::BlueprintManagerprivate
templateIdPoolGame::BlueprintManagerprivate
templateMapGame::BlueprintManagerprivate
templatesGame::BlueprintManagerprivate
templatesFolderGame::BlueprintManagerprivatestatic
~BlueprintManager()Game::BlueprintManagerprivate
~Manager()Game::Managerprivatevirtual
~RefCounted()Core::RefCountedprotectedvirtual