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Game::FeatureUnit Member List

This is the complete list of members for Game::FeatureUnit, including all inherited members.

__DeclareClass(RefCounted)Core::RefCountedprivate
activeGame::FeatureUnitprotected
AddRef()Core::RefCountedinline
argsGame::FeatureUnitprotected
AttachManager(Ptr< Manager > manager)Game::FeatureUnitprivatevirtual
DumpRefCountingLeaks()Core::RefCountedstatic
GetClassFourCC() constCore::RefCountedinline
GetClassName() constCore::RefCountedinline
GetCmdLineArgs() constGame::FeatureUnitinlineprivate
GetRefCount() constCore::RefCountedinline
IsA(const Rtti &rtti) constCore::RefCountedinline
IsA(const Util::String &rttiName) constCore::RefCountedinline
IsA(const Util::FourCC &rttiFourCC) constCore::RefCountedinline
IsActive() constGame::FeatureUnitinlineprivate
IsInstanceOf(const Rtti &rtti) constCore::RefCountedinline
IsInstanceOf(const Util::String &className) constCore::RefCountedinline
IsInstanceOf(const Util::FourCC &classFourCC) constCore::RefCountedinline
managersGame::FeatureUnitprotected
OnActivate()Game::FeatureUnitprivatevirtual
OnAttach()Game::FeatureUnitprivatevirtual
OnBeforeCleanup(World *world)Game::FeatureUnitprivatevirtual
OnBeforeLoad(World *world)Game::FeatureUnitprivatevirtual
OnBeforeViews()Game::FeatureUnitprivatevirtual
OnBeginFrame()Game::FeatureUnitprivatevirtual
OnDeactivate()Game::FeatureUnitprivatevirtual
OnDecay()Game::FeatureUnitprivatevirtual
OnEndFrame()Game::FeatureUnitprivatevirtual
OnFrame()Game::FeatureUnitprivatevirtual
OnLoad(World *world)Game::FeatureUnitprivatevirtual
OnRemove()Game::FeatureUnitprivatevirtual
OnRenderDebug()Game::FeatureUnitprivatevirtual
OnSave(World *world)Game::FeatureUnitprivatevirtual
OnStart(World *world)Game::FeatureUnitprivatevirtual
OnStop(World *world)Game::FeatureUnitprivatevirtual
refCountCore::RefCountedprivate
RefCounted()Core::RefCountedinline
Release()Core::RefCountedinline
RemoveManager(Ptr< Manager > manager)Game::FeatureUnitprivatevirtual
SetCmdLineArgs(const Util::CommandLineArgs &a)Game::FeatureUnitinlineprivate
~FeatureUnit()Game::FeatureUnitprivatevirtual
~RefCounted()Core::RefCountedprotectedvirtual