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Game::GameServer Member List

This is the complete list of members for Game::GameServer, including all inherited members.

__DeclareClass(RefCounted)Core::RefCountedprivate
AddRef()Core::RefCountedinline
argsGame::GameServerprotected
AttachGameFeature(const Ptr< FeatureUnit > &feature)Game::GameServerprivate
CleanupWorld(World *)Game::GameServerprivatevirtual
Close()Game::GameServerprivatevirtual
CreateWorld(uint32_t hash)Game::GameServerprivate
DestroyWorld(uint32_t worldHash)Game::GameServerprivate
DumpRefCountingLeaks()Core::RefCountedstatic
gameFeaturesGame::GameServerprotected
GetClassFourCC() constCore::RefCountedinline
GetClassName() constCore::RefCountedinline
GetCmdLineArgs() constGame::GameServerinlineprivate
GetGameFeatures() constGame::GameServerprivate
GetRefCount() constCore::RefCountedinline
GetWorld(uint32_t worldHash)Game::GameServerprivate
HasStarted() constGame::GameServerprivate
IsA(const Rtti &rtti) constCore::RefCountedinline
IsA(const Util::String &rttiName) constCore::RefCountedinline
IsA(const Util::FourCC &rttiFourCC) constCore::RefCountedinline
IsFeatureAttached(const Util::String &stringName) constGame::GameServerprivate
IsInstanceOf(const Rtti &rtti) constCore::RefCountedinline
IsInstanceOf(const Util::String &className) constCore::RefCountedinline
IsInstanceOf(const Util::FourCC &classFourCC) constCore::RefCountedinline
isOpenGame::GameServerprotected
isStartedGame::GameServerprotected
NotifyBeforeCleanup()Game::GameServerprivatevirtual
NotifyBeforeLoad()Game::GameServerprivatevirtual
NotifyGameLoad()Game::GameServerprivatevirtual
NotifyGameSave()Game::GameServerprivatevirtual
OnBeginFrame()Game::GameServerprivatevirtual
OnEndFrame()Game::GameServerprivatevirtual
OnFrame()Game::GameServerprivatevirtual
Open()Game::GameServerprivatevirtual
refCountCore::RefCountedprivate
RefCounted()Core::RefCountedinline
Release()Core::RefCountedinline
RemoveGameFeature(const Ptr< FeatureUnit > &feature)Game::GameServerprivate
RenderDebug()Game::GameServerprivate
SetCmdLineArgs(const Util::CommandLineArgs &a)Game::GameServerinlineprivate
SetupEmptyWorld(World *)Game::GameServerprivatevirtual
Start()Game::GameServerprivatevirtual
stateGame::GameServerprivate
Stop()Game::GameServerprivatevirtual
~GameServer()Game::GameServerprivatevirtual
~RefCounted()Core::RefCountedprotectedvirtual