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Game::GameServer Member List
This is the complete list of members for
Game::GameServer
, including all inherited members.
__DeclareClass
(RefCounted)
Core::RefCounted
private
AddRef
()
Core::RefCounted
inline
args
Game::GameServer
protected
AttachGameFeature
(const Ptr< FeatureUnit > &feature)
Game::GameServer
private
CleanupWorld
(World *)
Game::GameServer
private
virtual
Close
()
Game::GameServer
private
virtual
CreateWorld
(WorldHash hash)
Game::GameServer
private
DestroyWorld
(WorldHash worldHash)
Game::GameServer
private
DumpRefCountingLeaks
()
Core::RefCounted
static
gameFeatures
Game::GameServer
protected
GetClassFourCC
() const
Core::RefCounted
inline
GetClassName
() const
Core::RefCounted
inline
GetCmdLineArgs
() const
Game::GameServer
inline
private
GetGameFeatures
() const
Game::GameServer
private
GetRefCount
() const
Core::RefCounted
inline
GetWorld
(WorldHash worldHash)
Game::GameServer
private
GetWorld
(WorldId id)
Game::GameServer
private
HasStarted
() const
Game::GameServer
private
IsA
(const Rtti &rtti) const
Core::RefCounted
inline
IsA
(const Util::String &rttiName) const
Core::RefCounted
inline
IsA
(const Util::FourCC &rttiFourCC) const
Core::RefCounted
inline
IsFeatureAttached
(const Util::String &stringName) const
Game::GameServer
private
IsInstanceOf
(const Rtti &rtti) const
Core::RefCounted
inline
IsInstanceOf
(const Util::String &className) const
Core::RefCounted
inline
IsInstanceOf
(const Util::FourCC &classFourCC) const
Core::RefCounted
inline
isOpen
Game::GameServer
protected
isStarted
Game::GameServer
protected
NotifyBeforeCleanup
()
Game::GameServer
private
virtual
NotifyBeforeLoad
()
Game::GameServer
private
virtual
NotifyGameLoad
()
Game::GameServer
private
virtual
NotifyGameSave
()
Game::GameServer
private
virtual
OnBeginFrame
()
Game::GameServer
private
virtual
OnEndFrame
()
Game::GameServer
private
virtual
OnFrame
()
Game::GameServer
private
virtual
Open
()
Game::GameServer
private
virtual
refCount
Core::RefCounted
private
RefCounted
()
Core::RefCounted
inline
Release
()
Core::RefCounted
inline
RemoveGameFeature
(const Ptr< FeatureUnit > &feature)
Game::GameServer
private
RenderDebug
()
Game::GameServer
private
SetCmdLineArgs
(const Util::CommandLineArgs &a)
Game::GameServer
inline
private
SetupEmptyWorld
(World *)
Game::GameServer
private
virtual
Start
()
Game::GameServer
private
virtual
state
Game::GameServer
private
Stop
()
Game::GameServer
private
virtual
~GameServer
()
Game::GameServer
private
virtual
~RefCounted
()
Core::RefCounted
protected
virtual
Generated on Fri Nov 22 2024 12:51:03 for Nebula. Dark theme by
Tilen Majerle
. All rights reserved.