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GraphicsFeature::GraphicsFeatureUnit Member List

This is the complete list of members for GraphicsFeature::GraphicsFeatureUnit, including all inherited members.

__DeclareClass(RefCounted)Core::RefCountedprivate
activeGame::FeatureUnitprotected
AddRef()Core::RefCountedinline
argsGame::FeatureUnitprotected
AttachManager(Ptr< Manager > manager)Game::FeatureUnitprivatevirtual
cameraManagerGraphicsFeature::GraphicsFeatureUnitprivate
defaultFrameScriptGraphicsFeature::GraphicsFeatureUnitprivate
defaultStageGraphicsFeature::GraphicsFeatureUnitprivate
defaultViewGraphicsFeature::GraphicsFeatureUnitprivate
defaultViewHandleGraphicsFeature::GraphicsFeatureUnitprivate
DumpRefCountingLeaks()Core::RefCountedstatic
GetClassFourCC() constCore::RefCountedinline
GetClassName() constCore::RefCountedinline
GetCmdLineArgs() constGame::FeatureUnitinlineprivate
GetDefaultStage() constGraphicsFeature::GraphicsFeatureUnitinlineprivate
GetDefaultView() constGraphicsFeature::GraphicsFeatureUnitinlineprivate
GetDefaultViewHandle() constGraphicsFeature::GraphicsFeatureUnitinlineprivate
GetRefCount() constCore::RefCountedinline
gfxServerGraphicsFeature::GraphicsFeatureUnitprivate
globalLightGraphicsFeature::GraphicsFeatureUnitprivate
graphicsManagerGraphicsFeature::GraphicsFeatureUnitprivate
inputServerGraphicsFeature::GraphicsFeatureUnitprivate
IsA(const Rtti &rtti) constCore::RefCountedinline
IsA(const Util::String &rttiName) constCore::RefCountedinline
IsA(const Util::FourCC &rttiFourCC) constCore::RefCountedinline
IsActive() constGame::FeatureUnitinlineprivate
IsInstanceOf(const Rtti &rtti) constCore::RefCountedinline
IsInstanceOf(const Util::String &className) constCore::RefCountedinline
IsInstanceOf(const Util::FourCC &classFourCC) constCore::RefCountedinline
managersGame::FeatureUnitprotected
OnActivate() overrideGraphicsFeature::GraphicsFeatureUnitprivatevirtual
OnAttach() overrideGraphicsFeature::GraphicsFeatureUnitprivatevirtual
OnBeforeCleanup(World *world)Game::FeatureUnitprivatevirtual
OnBeforeLoad(World *world)Game::FeatureUnitprivatevirtual
OnBeforeViews() overrideGraphicsFeature::GraphicsFeatureUnitprivatevirtual
OnBeginFrame() overrideGraphicsFeature::GraphicsFeatureUnitprivatevirtual
OnDeactivate() overrideGraphicsFeature::GraphicsFeatureUnitprivatevirtual
OnDecay()Game::FeatureUnitprivatevirtual
OnEndFrame() overrideGraphicsFeature::GraphicsFeatureUnitprivatevirtual
OnFrame() overrideGraphicsFeature::GraphicsFeatureUnitprivatevirtual
OnLoad(World *world)Game::FeatureUnitprivatevirtual
OnRemove()Game::FeatureUnitprivatevirtual
OnRenderDebug() overrideGraphicsFeature::GraphicsFeatureUnitprivatevirtual
OnSave(World *world)Game::FeatureUnitprivatevirtual
OnStart(World *world)Game::FeatureUnitprivatevirtual
OnStop(World *world)Game::FeatureUnitprivatevirtual
r_debugGraphicsFeature::GraphicsFeatureUnitprivate
r_show_frame_inspectorGraphicsFeature::GraphicsFeatureUnitprivate
refCountCore::RefCountedprivate
RefCounted()Core::RefCountedinline
RegisterComponentType(ComponentRegisterInfo< COMPONENT_TYPE > info={})Game::FeatureUnitprivate
Release()Core::RefCountedinline
RemoveManager(Ptr< Manager > manager)Game::FeatureUnitprivatevirtual
SetCmdLineArgs(const Util::CommandLineArgs &a)Game::FeatureUnitinlineprivate
SetFrameScript(IO::URI const &uri)GraphicsFeature::GraphicsFeatureUnitinlineprivate
SetGraphicsDebugging(bool value)GraphicsFeature::GraphicsFeatureUnitprivate
SetupTerrainBiome(const Terrain::BiomeSettings &biomeParameters)GraphicsFeature::GraphicsFeatureUnitprivate
SetWindowTitle(const Util::StringAtom &title)GraphicsFeature::GraphicsFeatureUnitinlineprivate
terrainGraphicsFeature::GraphicsFeatureUnitprivate
titleGraphicsFeature::GraphicsFeatureUnitprivate
wndGraphicsFeature::GraphicsFeatureUnitprivate
~FeatureUnit()Game::FeatureUnitprivatevirtual
~GraphicsFeatureUnit()GraphicsFeature::GraphicsFeatureUnitprivate
~RefCounted()Core::RefCountedprotectedvirtual