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Multiplayer::ClientConnection Member List

This is the complete list of members for Multiplayer::ClientConnection, including all inherited members.

ClientConnection()Multiplayer::ClientConnection
connectionIdMultiplayer::ClientConnectionprotected
GetClientGroup() constMultiplayer::ClientConnectioninline
GetConnectionId() constMultiplayer::ClientConnectioninline
GetCurrentPing() constMultiplayer::ClientConnection
GetUserData() constMultiplayer::ClientConnectioninline
groupMultiplayer::ClientConnectionprotected
Initialize(BaseMultiplayerServer *server, HSteamNetConnection connectionId)Multiplayer::ClientConnection
IsConnected() constMultiplayer::ClientConnection
serverMultiplayer::ClientConnectionprotected
SetClientGroup(ClientGroup group)Multiplayer::ClientConnection
SetUserData(uint64_t)Multiplayer::ClientConnectioninline
Shutdown()Multiplayer::ClientConnectionvirtual
userDataMultiplayer::ClientConnectionprotected
~ClientConnection()Multiplayer::ClientConnectionvirtual