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Nebula
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This is the complete list of members for Multiplayer::ClientConnection, including all inherited members.
| ClientConnection() | Multiplayer::ClientConnection | |
| connectionId | Multiplayer::ClientConnection | protected |
| GetClientGroup() const | Multiplayer::ClientConnection | inline |
| GetConnectionId() const | Multiplayer::ClientConnection | inline |
| GetCurrentPing() const | Multiplayer::ClientConnection | |
| GetUserData() const | Multiplayer::ClientConnection | inline |
| group | Multiplayer::ClientConnection | protected |
| Initialize(BaseMultiplayerServer *server, HSteamNetConnection connectionId) | Multiplayer::ClientConnection | |
| IsConnected() const | Multiplayer::ClientConnection | |
| server | Multiplayer::ClientConnection | protected |
| SetClientGroup(ClientGroup group) | Multiplayer::ClientConnection | |
| SetUserData(uint64_t) | Multiplayer::ClientConnection | inline |
| Shutdown() | Multiplayer::ClientConnection | virtual |
| userData | Multiplayer::ClientConnection | protected |
| ~ClientConnection() | Multiplayer::ClientConnection | virtual |