Nebula
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This is the complete list of members for Multiplayer::ClientConnection, including all inherited members.
ClientConnection() | Multiplayer::ClientConnection | |
connectionId | Multiplayer::ClientConnection | protected |
GetClientGroup() const | Multiplayer::ClientConnection | inline |
GetConnectionId() const | Multiplayer::ClientConnection | inline |
GetCurrentPing() const | Multiplayer::ClientConnection | |
GetUserData() const | Multiplayer::ClientConnection | inline |
group | Multiplayer::ClientConnection | protected |
Initialize(BaseMultiplayerServer *server, HSteamNetConnection connectionId) | Multiplayer::ClientConnection | |
IsConnected() const | Multiplayer::ClientConnection | |
server | Multiplayer::ClientConnection | protected |
SetClientGroup(ClientGroup group) | Multiplayer::ClientConnection | |
SetUserData(uint64_t) | Multiplayer::ClientConnection | inline |
Shutdown() | Multiplayer::ClientConnection | virtual |
userData | Multiplayer::ClientConnection | protected |
~ClientConnection() | Multiplayer::ClientConnection | virtual |