#include <clientconnection.h>
- Copyright
- (C) 2025 Individual contributors, see AUTHORS file
◆ ClientConnection()
Multiplayer::ClientConnection::ClientConnection |
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◆ ~ClientConnection()
Multiplayer::ClientConnection::~ClientConnection |
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virtual |
◆ GetClientGroup()
ClientGroup Multiplayer::ClientConnection::GetClientGroup |
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const |
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inline |
◆ GetConnectionId()
uint32_t Multiplayer::ClientConnection::GetConnectionId |
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const |
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inline |
◆ GetCurrentPing()
Timing::Time Multiplayer::ClientConnection::GetCurrentPing |
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const |
Gets the estimated current packet roundtrip time (server->client->server).
◆ GetUserData()
uint64_t Multiplayer::ClientConnection::GetUserData |
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const |
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inline |
◆ Initialize()
void Multiplayer::ClientConnection::Initialize |
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BaseMultiplayerServer * | server, |
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HSteamNetConnection | connectionId ) |
◆ IsConnected()
bool Multiplayer::ClientConnection::IsConnected |
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const |
get the connection status
◆ SetClientGroup()
void Multiplayer::ClientConnection::SetClientGroup |
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ClientGroup | group | ) |
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◆ SetUserData()
void Multiplayer::ClientConnection::SetUserData |
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uint64_t | data | ) |
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inline |
◆ Shutdown()
void Multiplayer::ClientConnection::Shutdown |
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virtual |
◆ connectionId
HSteamNetConnection Multiplayer::ClientConnection::connectionId = k_HSteamNetConnection_Invalid |
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protected |
◆ group
◆ server
◆ userData
uint64_t Multiplayer::ClientConnection::userData |
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protected |
The documentation for this class was generated from the following files: