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Resources::ResourceServer Member List

This is the complete list of members for Resources::ResourceServer, including all inherited members.

__DeclareClass(ResourceServer)Resources::ResourceServerprivate
__DeclareInterfaceSingleton(ResourceServer)Resources::ResourceServerprivate
AddRef()Core::RefCountedinline
Close()Resources::ResourceServer
CreateResource(const ResourceName &res, std::function< void(const Resources::ResourceId)> success=nullptr, std::function< void(const Resources::ResourceId)> failed=nullptr, bool immediate=false, bool stream=true)Resources::ResourceServer
CreateResource(const ResourceName &res, const Util::StringAtom &tag, std::function< void(const Resources::ResourceId)> success=nullptr, std::function< void(const Resources::ResourceId)> failed=nullptr, bool immediate=false, bool stream=true)Resources::ResourceServer
CreateResource(const ResourceName &res, const METADATA &metaData, std::function< void(const Resources::ResourceId)> success=nullptr, std::function< void(const Resources::ResourceId)> failed=nullptr, bool immediate=false, bool stream=true)Resources::ResourceServerinline
CreateResource(const ResourceName &res, const METADATA &metaData, const Util::StringAtom &tag, std::function< void(const Resources::ResourceId)> success=nullptr, std::function< void(const Resources::ResourceId)> failed=nullptr, bool immediate=false, bool stream=true)Resources::ResourceServerinline
CreateResourceListener(const ResourceId &id, std::function< void(const Resources::ResourceId)> success, std::function< void(const Resources::ResourceId)> failed=nullptr)Resources::ResourceServerinline
DiscardResource(const Resources::ResourceId res)Resources::ResourceServerinline
DiscardResources(const Util::StringAtom &tag)Resources::ResourceServer
DumpRefCountingLeaks()Core::RefCountedstatic
extensionMapResources::ResourceServerprivate
GetClassFourCC() constCore::RefCountedinline
GetClassName() constCore::RefCountedinline
GetId(const Resources::ResourceName &name) constResources::ResourceServerinline
GetName(const Resources::ResourceId id) constResources::ResourceServerinline
GetRefCount() constCore::RefCountedinline
GetState(const Resources::ResourceId id) constResources::ResourceServerinline
GetStreamLoader() constResources::ResourceServerinline
GetTag(const Resources::ResourceId id) constResources::ResourceServerinline
GetType(const Resources::ResourceId id)Resources::ResourceServer
GetUsage(const Resources::ResourceId id) constResources::ResourceServerinline
HasPendingResources()Resources::ResourceServer
HasResource(const Resources::ResourceId id) constResources::ResourceServerinline
IsA(const Rtti &rtti) constCore::RefCountedinline
IsA(const Util::String &rttiName) constCore::RefCountedinline
IsA(const Util::FourCC &rttiFourCC) constCore::RefCountedinline
IsInstanceOf(const Rtti &rtti) constCore::RefCountedinline
IsInstanceOf(const Util::String &className) constCore::RefCountedinline
IsInstanceOf(const Util::FourCC &classFourCC) constCore::RefCountedinline
LoadDefaultResources()Resources::ResourceServer
loadersResources::ResourceServerprivate
Open()Resources::ResourceServer
openResources::ResourceServerprivate
refCountCore::RefCountedprivate
RefCounted()Core::RefCountedinline
RegisterStreamLoader(const Util::StringAtom &ext, const Core::Rtti &loaderClass)Resources::ResourceServer
Release()Core::RefCountedinline
ReloadResource(const ResourceName &res, std::function< void(const Resources::ResourceId)> success=nullptr, std::function< void(const Resources::ResourceId)> failed=nullptr)Resources::ResourceServerinline
ResourceLoader classResources::ResourceServerfriend
ResourceServer()Resources::ResourceServer
SetMinLod(const ResourceId &id, float lod, bool immediate)Resources::ResourceServerinline
typeMapResources::ResourceServerprivate
UniquePoolCounterResources::ResourceServerprivatestatic
Update(IndexT frameIndex)Resources::ResourceServer
WaitForLoaderThread()Resources::ResourceServer
~RefCounted()Core::RefCountedprotectedvirtual
~ResourceServer()Resources::ResourceServervirtual