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Terrain::TerrainContext Member List

This is the complete list of members for Terrain::TerrainContext, including all inherited members.

__DeclareContext()Terrain::TerrainContextprivate
Alloc()Terrain::TerrainContextprivatestatic
ClearCache()Terrain::TerrainContextstatic
Create(const TerrainSetupSettings &settings)Terrain::TerrainContextstatic
CreateBiome(const BiomeSettings &settings)Terrain::TerrainContextstatic
CullPatches(const Ptr< Graphics::View > &view, const Graphics::FrameContext &ctx)Terrain::TerrainContextstatic
Dealloc(Graphics::ContextEntityId id)Terrain::TerrainContextprivatestatic
Discard()Terrain::TerrainContextstatic
GraphicsContext()Graphics::GraphicsContext
InternalDefragment(ID_ALLOCATOR &allocator, Graphics::GraphicsContextState &&state)Graphics::GraphicsContextinlineprotectedstatic
InternalDeregisterEntity(const Graphics::GraphicsEntityId id, Graphics::GraphicsContextState &&state)Graphics::GraphicsContextprotectedstatic
InternalRegisterEntity(const Graphics::GraphicsEntityId id, Graphics::GraphicsContextState &&state)Graphics::GraphicsContextprotectedstatic
OnRenderDebug(uint32_t flags)Terrain::TerrainContextstatic
RenderUI(const Graphics::FrameContext &ctx)Terrain::TerrainContextstatic
SetBiomeHeightThreshold(TerrainBiomeId id, float threshold)Terrain::TerrainContextstatic
SetBiomeSlopeThreshold(TerrainBiomeId id, float threshold)Terrain::TerrainContextstatic
SetSun(const Graphics::GraphicsEntityId sun)Terrain::TerrainContextstatic
SetupTerrain(const Graphics::GraphicsEntityId entity, const Resources::ResourceName &heightMap, const Resources::ResourceName &decisionMap, bool enableRayTracing)Terrain::TerrainContextstatic
Terrain_LoadInfo enum valueTerrain::TerrainContextprivate
Terrain_RuntimeInfo enum valueTerrain::TerrainContextprivate
TerrainAllocator typedefTerrain::TerrainContextprivate
terrainAllocatorTerrain::TerrainContextprivatestatic
TerrainBiome_Index enum valueTerrain::TerrainContextprivate
TerrainBiome_MaskTexture enum valueTerrain::TerrainContextprivate
TerrainBiome_Settings enum valueTerrain::TerrainContextprivate
TerrainBiomeAllocator typedefTerrain::TerrainContextprivate
terrainBiomeAllocatorTerrain::TerrainContextprivatestatic
TerrainContext()Terrain::TerrainContext
UpdateLOD(const Ptr< Graphics::View > &view, const Graphics::FrameContext &ctx)Terrain::TerrainContextstatic
~GraphicsContext()Graphics::GraphicsContextvirtual
~TerrainContext()Terrain::TerrainContextvirtual