__DeclareContext() | Terrain::TerrainContext | private |
Alloc() | Terrain::TerrainContext | privatestatic |
ClearCache() | Terrain::TerrainContext | static |
Create(const TerrainSetupSettings &settings) | Terrain::TerrainContext | static |
CreateBiome(const BiomeSettings &settings) | Terrain::TerrainContext | static |
CullPatches(const Ptr< Graphics::View > &view, const Graphics::FrameContext &ctx) | Terrain::TerrainContext | static |
Dealloc(Graphics::ContextEntityId id) | Terrain::TerrainContext | privatestatic |
Discard() | Terrain::TerrainContext | static |
GetVisible() | Terrain::TerrainContext | static |
GraphicsContext() | Graphics::GraphicsContext | |
InternalDefragment(ID_ALLOCATOR &allocator, Graphics::GraphicsContextState &&state) | Graphics::GraphicsContext | inlineprotectedstatic |
InternalDeregisterEntity(const Graphics::GraphicsEntityId id, Graphics::GraphicsContextState &&state) | Graphics::GraphicsContext | protectedstatic |
InternalRegisterEntity(const Graphics::GraphicsEntityId id, Graphics::GraphicsContextState &&state) | Graphics::GraphicsContext | protectedstatic |
OnRenderDebug(uint32_t flags) | Terrain::TerrainContext | static |
RenderUI(const Graphics::FrameContext &ctx) | Terrain::TerrainContext | static |
SetBiomeHeightThreshold(TerrainBiomeId id, float threshold) | Terrain::TerrainContext | static |
SetBiomeSlopeThreshold(TerrainBiomeId id, float threshold) | Terrain::TerrainContext | static |
SetSun(const Graphics::GraphicsEntityId sun) | Terrain::TerrainContext | static |
SetupTerrain(const Graphics::GraphicsEntityId entity, const Resources::ResourceName &heightMap, const Resources::ResourceName &decisionMap, bool enableRayTracing) | Terrain::TerrainContext | static |
SetVisible(bool visible) | Terrain::TerrainContext | static |
Terrain_LoadInfo enum value | Terrain::TerrainContext | private |
Terrain_RuntimeInfo enum value | Terrain::TerrainContext | private |
TerrainAllocator typedef | Terrain::TerrainContext | private |
terrainAllocator | Terrain::TerrainContext | privatestatic |
TerrainBiome_Index enum value | Terrain::TerrainContext | private |
TerrainBiome_MaskTexture enum value | Terrain::TerrainContext | private |
TerrainBiome_Settings enum value | Terrain::TerrainContext | private |
TerrainBiomeAllocator typedef | Terrain::TerrainContext | private |
terrainBiomeAllocator | Terrain::TerrainContext | privatestatic |
TerrainContext() | Terrain::TerrainContext | |
UpdateLOD(const Ptr< Graphics::View > &view, const Graphics::FrameContext &ctx) | Terrain::TerrainContext | static |
~GraphicsContext() | Graphics::GraphicsContext | virtual |
~TerrainContext() | Terrain::TerrainContext | virtual |