| __DeclareContext() | Terrain::TerrainContext | private |
| Alloc() | Terrain::TerrainContext | privatestatic |
| ClearCache() | Terrain::TerrainContext | static |
| Create(const TerrainSetupSettings &settings) | Terrain::TerrainContext | static |
| CreateBiome(const BiomeSettings &settings) | Terrain::TerrainContext | static |
| CullPatches(const Ptr< Graphics::View > &view, const Graphics::FrameContext &ctx) | Terrain::TerrainContext | static |
| Dealloc(Graphics::ContextEntityId id) | Terrain::TerrainContext | privatestatic |
| Discard() | Terrain::TerrainContext | static |
| GetVisible() | Terrain::TerrainContext | static |
| GraphicsContext() | Graphics::GraphicsContext | |
| InternalDefragment(ID_ALLOCATOR &allocator, Graphics::GraphicsContextState &&state) | Graphics::GraphicsContext | inlineprotectedstatic |
| InternalDeregisterEntity(const Graphics::GraphicsEntityId id, Graphics::GraphicsContextState &&state) | Graphics::GraphicsContext | protectedstatic |
| InternalRegisterEntity(const Graphics::GraphicsEntityId id, Graphics::GraphicsContextState &&state) | Graphics::GraphicsContext | protectedstatic |
| OnRenderDebug(uint32_t flags) | Terrain::TerrainContext | static |
| RenderUI(const Graphics::FrameContext &ctx) | Terrain::TerrainContext | static |
| SetBiomeHeightThreshold(TerrainBiomeId id, float threshold) | Terrain::TerrainContext | static |
| SetBiomeSlopeThreshold(TerrainBiomeId id, float threshold) | Terrain::TerrainContext | static |
| SetSun(const Graphics::GraphicsEntityId sun) | Terrain::TerrainContext | static |
| SetupTerrain(const Graphics::GraphicsEntityId entity, const Resources::ResourceName &heightMap, const Resources::ResourceName &decisionMap, bool enableRayTracing) | Terrain::TerrainContext | static |
| SetVisible(bool visible) | Terrain::TerrainContext | static |
| Terrain_LoadInfo enum value | Terrain::TerrainContext | private |
| Terrain_RuntimeInfo enum value | Terrain::TerrainContext | private |
| TerrainAllocator typedef | Terrain::TerrainContext | private |
| terrainAllocator | Terrain::TerrainContext | privatestatic |
| TerrainBiome_Index enum value | Terrain::TerrainContext | private |
| TerrainBiome_MaskTexture enum value | Terrain::TerrainContext | private |
| TerrainBiome_Settings enum value | Terrain::TerrainContext | private |
| TerrainBiomeAllocator typedef | Terrain::TerrainContext | private |
| terrainBiomeAllocator | Terrain::TerrainContext | privatestatic |
| TerrainContext() | Terrain::TerrainContext | |
| UpdateLOD(const Ptr< Graphics::View > &view, const Graphics::FrameContext &ctx) | Terrain::TerrainContext | static |
| ~GraphicsContext() | Graphics::GraphicsContext | virtual |
| ~TerrainContext() | Terrain::TerrainContext | virtual |