#include <graphicscontext.h>
Inherited by Characters::CharacterContext, Clustering::ClusterContext, Decals::DecalContext, Dynui::ImguiContext, Fog::VolumetricFogContext, GI::DDGIContext, Graphics::CameraContext, Graphics::EnvironmentContext, Graphics::LightProbeContext, Im3d::Im3dContext, Lighting::LightContext, Models::ModelContext, Particles::ParticleContext, PostEffects::BloomContext, PostEffects::DownsamplingContext, PostEffects::HistogramContext, PostEffects::SSAOContext, PostEffects::SSRContext, Raytracing::RaytracingContext, StaticUI::StaticUIContext, Terrain::TerrainContext, Vegetation::VegetationContext, Visibility::ObservableContext, and Visibility::ObserverContext.
◆ GraphicsContext()
Graphics::GraphicsContext::GraphicsContext |
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◆ ~GraphicsContext()
Graphics::GraphicsContext::~GraphicsContext |
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◆ InternalDefragment()
template<class ID_ALLOCATOR >
◆ InternalDeregisterEntity()
◆ InternalRegisterEntity()
◆ GraphicsServer
The documentation for this class was generated from the following files: