Represents colors by four single point (32-bit) floating point numbers.
- Copyright
- (C) 2025 Individual contributors, see AUTHORS file
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| | Color ()=default |
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| | Color (const Color &c)=default |
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| | Color (float r, float g, float b, float a) |
| | Construct from individual single precision floats.
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| | Color (const Math::vec4 &v) |
| | Copy constructor from vec4.
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| | Color (const Math::vec3 &v) |
| | Copy constructor from vec3, alpha is set to 1.
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| | Color (uint32_t argb) |
| | converts byte order A|R|G|B to 0..1 floats
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| | Color (uint8_t r, uint8_t g, uint8_t b, uint8_t a) |
| | Construct from individual 8 bit channels.
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| | vec4 ()=default |
| | default constructor, NOTE: does NOT setup components!
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| | vec4 (scalar x, scalar y, scalar z, scalar w) |
| | construct from values
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| | vec4 (scalar v) |
| | construct from single value
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| | vec4 (const vec4 &rhs)=default |
| | copy constructor
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| | vec4 (const vec3 &rhs, float w) |
| | copy constructor from vec3
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| | vec4 (const __m128 &rhs) |
| | construct from SSE 128 byte float array
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| void | operator= (const __m128 &rhs) |
| | assign an vmVector4
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| void | operator+= (const vec4 &rhs) |
| | inplace add
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| void | operator-= (const vec4 &rhs) |
| | inplace sub
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| void | operator*= (scalar s) |
| | inplace scalar multiply
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| void | operator*= (const vec4 &rhs) |
| | muliply by a vector component-wise
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| void | operator/= (const vec4 &rhs) |
| | divide by a vector component-wise
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| bool | operator== (const vec4 &rhs) const |
| | equality operator
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| bool | operator!= (const vec4 &rhs) const |
| | inequality operator
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| void | load (const scalar *ptr) |
| | load content from 16-byte-aligned memory
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| void | loadu (const scalar *ptr) |
| | load content from unaligned memory
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| void | store (scalar *ptr) const |
| | write content to 16-byte-aligned memory through the write cache
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| void | storeu (scalar *ptr) const |
| | write content to unaligned memory through the write cache
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| void | store3 (scalar *ptr) const |
| | write content to 16-byte-aligned memory through the write cache
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| void | storeu3 (scalar *ptr) const |
| | write content to unaligned memory through the write cache
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| void | stream (scalar *ptr) const |
| | stream content to 16-byte-aligned memory circumventing the write-cache
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| void | load_float3 (const void *ptr, float w) |
| | load 3 floats into x,y,z from unaligned memory
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| void | load_ubyte4n (const void *ptr) |
| | load from UByte4N packed vector
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| void | load_byte4n (const void *ptr) |
| | load from Byte4N packed vector
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| void | set (scalar x, scalar y, scalar z, scalar w) |
| | set content
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| template<int X, int Y, int Z, int W> |
| vec4 | swizzle (const vec4 &v) |
| | swizzle vector
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| scalar & | operator[] (const int index) |
| | read-only access to indexed component
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| scalar | operator[] (const int index) const |
| | read-only access to indexed component
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| | operator vec3 () const |
| | implicit vec3 conversion operator
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