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Nebula
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#include "clustercontext.h"#include "coregraphics/shader.h"#include "coregraphics/graphicsdevice.h"#include "frame/framesubgraph.h"#include "frame/framecode.h"#include "graphics/graphicsserver.h"#include "graphics/globalconstants.h"#include "frame/default.h"#include "gpulang/render/system_shaders/cluster_generate.h"Namespaces | |
| namespace | Clustering |
| Context handling GPU cluster culling. | |
Functions | |
| Clustering::__ImplementPluginContext (ClusterContext) | |
Variables | |
| static const SizeT | Clustering::ClusterBlockSizeX = 64 |
| static const SizeT | Clustering::ClusterBlockSizeY = 64 |
| static const SizeT | Clustering::ClusterBlockSizeZ = 24 |
| struct | Clustering::state |