Nebula
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command.h
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1#pragma once
2#ifndef DB_COMMAND_H
3#define DB_COMMAND_H
4//------------------------------------------------------------------------------
15#include "core/refcounted.h"
16#include "attr/attrid.h"
17#include "util/string.h"
18#include "db/valuetable.h"
19
20//------------------------------------------------------------------------------
21namespace Db
22{
23class Database;
24
26{
27public:
29 Command();
31 virtual ~Command();
32
34 virtual bool Compile(const Ptr<Database>& db, const Util::String& sqlCommand, ValueTable* resultTable=0);
36 virtual bool Execute() = 0;
38 bool CompileAndExecute(const Ptr<Database>& db, const Util::String& sqlCommand, ValueTable* resultTable=0);
40 virtual void Clear() = 0;
42 virtual bool IsValid() const = 0;
44 const Util::String& GetError() const;
45
47 const Ptr<Database>& GetDatabase() const;
49 const Util::String& GetSqlCommand() const;
51 const Ptr<ValueTable>& GetValueTable() const;
52
54 virtual IndexT IndexOf(const Util::String& name) const = 0;
56 virtual IndexT IndexOf(const Attr::AttrId& attrId) const = 0;
57
59 virtual void BindInt(IndexT index, int val) = 0;
61 virtual void BindFloat(IndexT index, float val) = 0;
63 virtual void BindBool(IndexT index, bool val) = 0;
65 virtual void BindVec4(IndexT index, const Math::vec4& val) = 0;
67 virtual void BindString(IndexT index, const Util::String& val) = 0;
69 virtual void BindMat4(IndexT index, const Math::mat4& val) = 0;
71 virtual void BindBlob(IndexT index, const Util::Blob& val) = 0;
73 virtual void BindGuid(IndexT index, const Util::Guid& val) = 0;
74
76 virtual void BindInt(const Util::String& name, int val) = 0;
78 virtual void BindFloat(const Util::String& name, float val) = 0;
80 virtual void BindBool(const Util::String& name, bool val) = 0;
82 virtual void BindVec4(const Util::String& name, const Math::vec4& val) = 0;
84 virtual void BindString(const Util::String& name, const Util::String& val) = 0;
86 virtual void BindMat4(const Util::String& name, const Math::mat4& val) = 0;
88 virtual void BindBlob(const Util::String& name, const Util::Blob& val) = 0;
90 virtual void BindGuid(const Util::String& name, const Util::Guid& val) = 0;
91
93 virtual void BindInt(const Attr::AttrId& id, int val) = 0;
95 virtual void BindFloat(const Attr::AttrId& id, float val) = 0;
97 virtual void BindBool(const Attr::AttrId& id, bool val) = 0;
99 virtual void BindVec4(const Attr::AttrId& id, const Math::vec4& val) = 0;
101 virtual void BindString(const Attr::AttrId& id, const Util::String& val) = 0;
103 virtual void BindMat4(const Attr::AttrId& id, const Math::mat4& val) = 0;
105 virtual void BindBlob(const Attr::AttrId& id, const Util::Blob& val) = 0;
107 virtual void BindGuid(const Attr::AttrId& id, const Util::Guid& val) = 0;
108
109protected:
111 void SetError(const Util::String& err);
113 void SetSqlCommand(const Util::String& cmd);
114
119};
120
121//------------------------------------------------------------------------------
124inline const Ptr<ValueTable>&
126{
127 return this->valueTable;
128}
129
130//------------------------------------------------------------------------------
133inline const Ptr<Database>&
135{
136 return this->database;
137}
138
139//------------------------------------------------------------------------------
142inline void
144{
145 n_assert(cmd.IsValid());
146 this->sqlCommand = cmd;
147}
148
149//------------------------------------------------------------------------------
152inline const Util::String&
154{
155 return this->sqlCommand;
156}
157
158//------------------------------------------------------------------------------
161inline void
163{
164 this->error = err;
165}
166
167//------------------------------------------------------------------------------
170inline const Util::String&
172{
173 return this->error;
174}
175
176} // namespace Db
177//------------------------------------------------------------------------------
178#endif
An attribute ID is used to carry attribute types (no values) around.
Definition attrid.h:20
The common base class of Nebula.
Definition refcounted.h:38
Wraps a general SQL command.
Definition command.h:26
virtual IndexT IndexOf(const Attr::AttrId &attrId) const =0
convert a parameter attribute id into an integer index
virtual bool Execute()=0
execute compiled command
virtual void BindBlob(IndexT index, const Util::Blob &val)=0
bind a blob by placeholder index 0-based index
virtual void BindString(const Util::String &name, const Util::String &val)=0
bind a string by placeholder name
virtual void BindBool(IndexT index, bool val)=0
bind a bool by placeholder index 0-based index
virtual void BindMat4(IndexT index, const Math::mat4 &val)=0
bind a mat4 by placeholder index 0-based index
const Ptr< Database > & GetDatabase() const
get back pointer to database
Definition command.h:134
virtual void BindInt(const Util::String &name, int val)=0
bind an integer by placeholder name
void SetError(const Util::String &err)
set error string
Definition command.h:162
virtual bool IsValid() const =0
return true if command is compiled and ready for execution
const Util::String & GetSqlCommand() const
get the last compiled SQL command
Definition command.h:153
const Util::String & GetError() const
get last error
Definition command.h:171
void SetSqlCommand(const Util::String &cmd)
set the SQL statement to exeute
Definition command.h:143
Util::String sqlCommand
Definition command.h:115
virtual void Clear()=0
clear the current command
bool CompileAndExecute(const Ptr< Database > &db, const Util::String &sqlCommand, ValueTable *resultTable=0)
shortcut for simple SQL commands
Definition command.cc:54
Util::String error
Definition command.h:116
virtual void BindGuid(const Util::String &name, const Util::Guid &val)=0
bind a guid by placeholder name
virtual void BindMat4(const Attr::AttrId &id, const Math::mat4 &val)=0
bind a mat4 by placeholder attribute id
virtual void BindString(IndexT index, const Util::String &val)=0
bind a string by placeholder index 0-based index
virtual void BindFloat(IndexT index, float val)=0
bind a float by placeholder index to 0-based index
Ptr< ValueTable > valueTable
Definition command.h:118
virtual void BindInt(IndexT index, int val)=0
bind an integer by placeholder to 0-based index
virtual void BindInt(const Attr::AttrId &id, int val)=0
bind an integer by placeholder attribute id
virtual void BindBool(const Attr::AttrId &id, bool val)=0
bind a bool by placeholder attribute id
virtual void BindString(const Attr::AttrId &id, const Util::String &val)=0
bind a string by placeholder attribute id
virtual void BindVec4(IndexT index, const Math::vec4 &val)=0
bind a vec4 by placeholder index 0-based index
virtual IndexT IndexOf(const Util::String &name) const =0
convert a parameter name into an integer index
virtual void BindBlob(const Attr::AttrId &id, const Util::Blob &val)=0
bind a blob by placeholder attribute id
const Ptr< ValueTable > & GetValueTable() const
get the last set value table (can be 0!)
Definition command.h:125
virtual void BindBool(const Util::String &name, bool val)=0
bind a bool by placeholder name
Ptr< Database > database
Definition command.h:117
virtual void BindMat4(const Util::String &name, const Math::mat4 &val)=0
bind a mat4 by placeholder name
virtual void BindVec4(const Attr::AttrId &id, const Math::vec4 &val)=0
bind a vec4 by placeholder attribute id
virtual void BindFloat(const Attr::AttrId &id, float val)=0
bind a float by placeholder attribute id
virtual void BindBlob(const Util::String &name, const Util::Blob &val)=0
bind a blob by placeholder name
virtual void BindVec4(const Util::String &name, const Math::vec4 &val)=0
bind a vec4 by placeholder name
virtual void BindGuid(const Attr::AttrId &id, const Util::Guid &val)=0
bind a guid by placeholder attribute id
virtual ~Command()
destructor
Definition command.cc:24
virtual void BindGuid(IndexT index, const Util::Guid &val)=0
bind a guid by placeholder index 0-based index
Command()
constructor
Definition command.cc:16
virtual bool Compile(const Ptr< Database > &db, const Util::String &sqlCommand, ValueTable *resultTable=0)
compile an SQL statement with optional placeholders
Definition command.cc:37
virtual void BindFloat(const Util::String &name, float val)=0
bind a float by placeholder name
A table of database values.
Definition valuetable.h:23
Nebula's smart pointer class which manages the life time of RefCounted objects.
Definition ptr.h:38
The Util::Blob class encapsulates a chunk of raw memory into a C++ object which can be copied,...
Definition blob.h:22
Implements a GUID.
#define n_assert(exp)
Definition debug.h:50
Definition column.cc:10
A 4x4 single point precision float matrix.
Definition mat4.h:49
A 4D vector.
Definition vec4.h:24
Nebula's universal string class.
Definition string.h:50
bool IsValid() const
return true if string object is not empty
Definition string.h:682
int IndexT
Definition types.h:48