29#error "CoreGraphics::DisplayDevice not implemented on this platform!"
A DisplayDevice object represents the display where the RenderDevice presents the rendered frame.
Definition glfwdisplaydevice.h:22
Acceleration structures are used to enable ray tracing on the GPU by dividing the scene into a BVH.
Definition accelerationstructure.h:24
#define __DeclareSingleton(type)
Definition osxsingleton.h:24
#define __DeclareClass(type)
Declaration macro.
Definition rttimacros.h:18