Nebula
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coregraphics Directory Reference
Directories
base
debug
glfw
legacy
load
vk
win32
Files
accelerationstructure.h
adapter.cc
adapter.h
adapterinfo.h
antialiasquality.cc
antialiasquality.h
barrier.h
buffer.cc
buffer.h
commandbuffer.cc
commandbuffer.h
config.h
Compile time configuration options for the
CoreGraphics
subsystem.
displaydevice.cc
displaydevice.h
displayevent.h
displayeventhandler.cc
displayeventhandler.h
displaymode.h
drawthread.cc
drawthread.h
event.h
fence.h
gpubuffertypes.h
graphicsdevice.h
image.cc
image.h
Implements a CPU side image.
imagefileformat.cc
imagefileformat.h
indextype.h
memory.cc
memory.h
Graphics
memory interface.
mesh.cc
mesh.h
meshloader.cc
meshloader.h
meshresource.cc
meshresource.h
nvx3fileformatstructs.h
NVX3 file format structures.
nvx3streamreader.cc
nvx3streamreader.h
pass.h
pinnedbuffer.h
pipeline.h
pixelformat.cc
pixelformat.h
primitivegroup.h
primitivetopology.cc
primitivetopology.h
renderevent.h
rendereventhandler.cc
rendereventhandler.h
rendershape.cc
rendershape.h
resourcetable.cc
resourcetable.h
A resource table declares a list of resources (ResourceTable in DX12, DescriptorSet in
Vulkan
)
sampler.h
Samplers.
semaphore.h
A semaphore is an inter-GPU queue synchronization primitive.
shader.cc
shader.h
A shader represents an entire shader resource, containing several stages and programs.
shaderfeature.cc
shaderfeature.h
shaderidentifier.cc
shaderidentifier.h
shaderloader.cc
shaderloader.h
shadersemantics.h
Standard shader variable semantic names.
shaderserver.cc
shaderserver.h
shaperenderer.cc
shaperenderer.h
sparsebuffer.h
streamtexturesaver.h
swapchain.h
textelement.cc
textelement.h
textrenderer.cc
textrenderer.h
texture.cc
texture.h
textureloader.cc
textureloader.h
textureview.h
threadsafedisplayeventhandler.cc
threadsafedisplayeventhandler.h
threadsaferendereventhandler.cc
threadsaferendereventhandler.h
vertexcomponent.h
vertexlayout.cc
vertexlayout.h
window.h
code
render
coregraphics
Generated on Wed Nov 13 2024 21:37:47 for Nebula. Dark theme by
Tilen Majerle
. All rights reserved.