Nebula
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editorstate.h
Go to the documentation of this file.
1#pragma once
2//------------------------------------------------------------------------------
15//------------------------------------------------------------------------------
16#include "core/singleton.h"
17
18namespace Game
19{
20
22{
24public:
27
29 bool isRunning = false;
31 bool isPlaying = false;
32};
33
34} // namespace Game
Definition editorstate.h:22
bool isRunning
is true if the editor is running
Definition editorstate.h:29
__DeclareSingleton(EditorState) public ~EditorState()
Definition editorstate.cc:23
bool isPlaying
is true if the editor is currently playing/simulating the game (play-in-editor)
Definition editorstate.h:31
Game::EditorState.
Definition orientation.h:7
#define __DeclareSingleton(type)
Definition osxsingleton.h:24