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Nebula
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#include <editorstate.h>
Private Member Functions | |
| __DeclareSingleton(EditorState) public | ~EditorState () |
Private Attributes | |
| bool | isRunning = false |
| is true if the editor is running | |
| bool | isPlaying = false |
| is true if the editor is currently playing/simulating the game (play-in-editor) | |
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private |
is true if the editor is currently playing/simulating the game (play-in-editor)
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is true if the editor is running