#include <editorstate.h>
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bool | isRunning = false |
| is true if the editor is running
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bool | isPlaying = false |
| is true if the editor is currently playing/simulating the game (play-in-editor)
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◆ ~EditorState()
Game::EditorState::~EditorState |
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◆ isPlaying
bool Game::EditorState::isPlaying = false |
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is true if the editor is currently playing/simulating the game (play-in-editor)
◆ isRunning
bool Game::EditorState::isRunning = false |
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is true if the editor is running
The documentation for this class was generated from the following files: