Nebula
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Game::EditorState Class Reference

#include <editorstate.h>

Private Member Functions

__DeclareSingleton(EditorState) public ~EditorState ()
 

Private Attributes

bool isRunning = false
 is true if the editor is running
 
bool isPlaying = false
 is true if the editor is currently playing/simulating the game (play-in-editor)
 

Constructor & Destructor Documentation

◆ ~EditorState()

Game::EditorState::~EditorState ( )
private

Member Data Documentation

◆ isPlaying

bool Game::EditorState::isPlaying = false
private

is true if the editor is currently playing/simulating the game (play-in-editor)

◆ isRunning

bool Game::EditorState::isRunning = false
private

is true if the editor is running


The documentation for this class was generated from the following files: