#include <editorstate.h>
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| bool | isRunning = false |
| | is true if the editor is running
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| bool | isPlaying = false |
| | is true if the editor is currently playing/simulating the game (play-in-editor)
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◆ ~EditorState()
| Game::EditorState::~EditorState |
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private |
◆ isPlaying
| bool Game::EditorState::isPlaying = false |
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private |
is true if the editor is currently playing/simulating the game (play-in-editor)
◆ isRunning
| bool Game::EditorState::isRunning = false |
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private |
is true if the editor is running
The documentation for this class was generated from the following files: