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euler.h
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/**** EulerAngles.h - Support for 24 angle schemes ****/
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/* Ken Shoemake, 1993 */
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#ifndef _H_EulerAngles
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#define _H_EulerAngles
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/*** Definitions ***/
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typedef
struct
{
float
x
,
y
,
z
,
w
;}
QuatX
;
/* Quaternion */
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enum
QuatPart
{
X
,
Y
,
Z
,
W
};
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typedef
float
HMatrix
[4][4];
/* Right-handed, for column vectors */
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typedef
QuatX
EulerAngles
;
/* (x,y,z)=ang 1,2,3, w=order code */
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/*** Order type constants, constructors, extractors ***/
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/* There are 24 possible conventions, designated by: */
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/* o EulAxI = axis used initially */
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/* o EulPar = parity of axis permutation */
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/* o EulRep = repetition of initial axis as last */
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/* o EulFrm = frame from which axes are taken */
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/* Axes I,J,K will be a permutation of X,Y,Z. */
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/* Axis H will be either I or K, depending on EulRep. */
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/* Frame S takes axes from initial static frame. */
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/* If ord = (AxI=X, Par=Even, Rep=No, Frm=S), then */
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/* {a,b,c,ord} means Rz(c)Ry(b)Rx(a), where Rz(c)v */
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/* rotates v around Z by c radians. */
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#define EulFrmS 0
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#define EulFrmR 1
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#define EulFrm(ord) ((unsigned)(ord)&1)
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#define EulRepNo 0
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#define EulRepYes 1
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#define EulRep(ord) (((unsigned)(ord)>>1)&1)
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#define EulParEven 0
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#define EulParOdd 1
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#define EulPar(ord) (((unsigned)(ord)>>2)&1)
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#define EulSafe "\000\001\002\000"
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#define EulNext "\001\002\000\001"
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#define EulAxI(ord) ((int)(EulSafe[(((unsigned)(ord)>>3)&3)]))
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#define EulAxJ(ord) ((int)(EulNext[EulAxI(ord)+(EulPar(ord)==EulParOdd)]))
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#define EulAxK(ord) ((int)(EulNext[EulAxI(ord)+(EulPar(ord)!=EulParOdd)]))
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#define EulAxH(ord) ((EulRep(ord)==EulRepNo)?EulAxK(ord):EulAxI(ord))
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/* EulGetOrd unpacks all useful information about order simultaneously. */
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#define EulGetOrd(ord,i,j,k,h,n,s,f) {unsigned o=ord;f=o&1;o>>=1;s=o&1;o>>=1;\
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n=o&1;o>>=1;i=EulSafe[o&3];j=EulNext[i+n];k=EulNext[i+1-n];h=s?k:i;}
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/* EulOrd creates an order value between 0 and 23 from 4-tuple choices. */
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#define EulOrd(i,p,r,f) (((((((i)<<1)+(p))<<1)+(r))<<1)+(f))
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/* Static axes */
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#define EulOrdXYZs EulOrd(X,EulParEven,EulRepNo,EulFrmS)
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#define EulOrdXYXs EulOrd(X,EulParEven,EulRepYes,EulFrmS)
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#define EulOrdXZYs EulOrd(X,EulParOdd,EulRepNo,EulFrmS)
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#define EulOrdXZXs EulOrd(X,EulParOdd,EulRepYes,EulFrmS)
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#define EulOrdYZXs EulOrd(Y,EulParEven,EulRepNo,EulFrmS)
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#define EulOrdYZYs EulOrd(Y,EulParEven,EulRepYes,EulFrmS)
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#define EulOrdYXZs EulOrd(Y,EulParOdd,EulRepNo,EulFrmS)
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#define EulOrdYXYs EulOrd(Y,EulParOdd,EulRepYes,EulFrmS)
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#define EulOrdZXYs EulOrd(Z,EulParEven,EulRepNo,EulFrmS)
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#define EulOrdZXZs EulOrd(Z,EulParEven,EulRepYes,EulFrmS)
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#define EulOrdZYXs EulOrd(Z,EulParOdd,EulRepNo,EulFrmS)
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#define EulOrdZYZs EulOrd(Z,EulParOdd,EulRepYes,EulFrmS)
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/* Rotating axes */
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#define EulOrdZYXr EulOrd(X,EulParEven,EulRepNo,EulFrmR)
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#define EulOrdXYXr EulOrd(X,EulParEven,EulRepYes,EulFrmR)
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#define EulOrdYZXr EulOrd(X,EulParOdd,EulRepNo,EulFrmR)
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#define EulOrdXZXr EulOrd(X,EulParOdd,EulRepYes,EulFrmR)
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#define EulOrdXZYr EulOrd(Y,EulParEven,EulRepNo,EulFrmR)
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#define EulOrdYZYr EulOrd(Y,EulParEven,EulRepYes,EulFrmR)
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#define EulOrdZXYr EulOrd(Y,EulParOdd,EulRepNo,EulFrmR)
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#define EulOrdYXYr EulOrd(Y,EulParOdd,EulRepYes,EulFrmR)
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#define EulOrdYXZr EulOrd(Z,EulParEven,EulRepNo,EulFrmR)
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#define EulOrdZXZr EulOrd(Z,EulParEven,EulRepYes,EulFrmR)
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#define EulOrdXYZr EulOrd(Z,EulParOdd,EulRepNo,EulFrmR)
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#define EulOrdZYZr EulOrd(Z,EulParOdd,EulRepYes,EulFrmR)
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EulerAngles
Eul_
(
float
ai,
float
aj,
float
ah,
int
order);
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QuatX
Eul_ToQuat
(
EulerAngles
ea);
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void
Eul_ToHMatrix
(
EulerAngles
ea,
HMatrix
M);
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EulerAngles
Eul_FromHMatrix
(
HMatrix
M,
int
order);
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EulerAngles
Eul_FromQuat
(
QuatX
q,
int
order);
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#endif
Eul_ToQuat
QuatX Eul_ToQuat(EulerAngles ea)
Eul_FromHMatrix
EulerAngles Eul_FromHMatrix(HMatrix M, int order)
HMatrix
float HMatrix[4][4]
Definition
euler.h:9
QuatPart
QuatPart
Definition
euler.h:8
Y
@ Y
Definition
euler.h:8
Z
@ Z
Definition
euler.h:8
W
@ W
Definition
euler.h:8
Eul_ToHMatrix
void Eul_ToHMatrix(EulerAngles ea, HMatrix M)
Eul_FromQuat
EulerAngles Eul_FromQuat(QuatX q, int order)
EulerAngles
QuatX EulerAngles
Definition
euler.h:10
Eul_
EulerAngles Eul_(float ai, float aj, float ah, int order)
X
#define X(x)
Definition
materialloader.cc:120
QuatX
Definition
euler.h:7
QuatX::z
float z
Definition
euler.h:7
QuatX::y
float y
Definition
euler.h:7
QuatX::w
float w
Definition
euler.h:7
QuatX::x
float x
Definition
euler.h:7
code
foundation
math
euler.h
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