Nebula
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gamecontentserver.h
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1#pragma once
2//------------------------------------------------------------------------------
14#include "core/config.h"
15#if (__WIN32__ || __OSX__ || __linux__)
17namespace IO
18{
20{
23public:
27 virtual ~GameContentServer();
28};
29}
30#else
31#error "IO::GameContentServer not implemented on this platform!"
32#endif
33
The game content server initializes access to game content on console platforms.
Definition gamecontentserverbase.h:21
The game content server initializes access to game content on console platforms.
Nebula compiler specific defines and configuration.
Instances of wrapped stream classes.
Definition orientation.cc:10
#define __DeclareInterfaceSingleton(type)
Definition osxsingleton.h:31
#define __DeclareClass(type)