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gamecontentserver.h
Go to the documentation of this file.
1
#pragma once
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//------------------------------------------------------------------------------
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#include "
core/config.h
"
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#if (__WIN32__ || __OSX__ || __linux__)
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#include "
io/base/gamecontentserverbase.h
"
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namespace
IO
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{
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class
GameContentServer
:
public
Base::GameContentServerBase
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{
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__DeclareClass
(
GameContentServer
);
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__DeclareInterfaceSingleton
(
GameContentServer
);
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public
:
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GameContentServer
();
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virtual
~GameContentServer
();
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};
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}
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#else
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#error "IO::GameContentServer not implemented on this platform!"
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#endif
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Base::GameContentServerBase
The game content server initializes access to game content on console platforms.
Definition
gamecontentserverbase.h:21
GameContentServer
The game content server initializes access to game content on console platforms.
config.h
Nebula compiler specific defines and configuration.
gamecontentserverbase.h
IO
Instances of wrapped stream classes.
Definition
orientation.cc:10
__DeclareInterfaceSingleton
#define __DeclareInterfaceSingleton(type)
Definition
osxsingleton.h:31
__DeclareClass
#define __DeclareClass(type)
code
foundation
io
gamecontentserver.h
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