16namespace GpuBufferTypes
Usage
resource usage flags
Definition gpubuffertypes.h:20
@ UsageCpu
Definition gpubuffertypes.h:23
@ UsageDynamic
Definition gpubuffertypes.h:22
@ UsageImmutable
Definition gpubuffertypes.h:21
Access
Definition gpubuffertypes.h:28
@ AccessWrite
Definition gpubuffertypes.h:30
@ AccessReadWrite
Definition gpubuffertypes.h:32
@ AccessRead
Definition gpubuffertypes.h:31
@ AccessNone
Definition gpubuffertypes.h:29
MapType
Definition gpubuffertypes.h:37
@ MapWriteNoOverwrite
Definition gpubuffertypes.h:42
@ MapRead
Definition gpubuffertypes.h:38
@ MapWriteDiscard
Definition gpubuffertypes.h:41
@ MapWrite
Definition gpubuffertypes.h:39
@ MapReadWrite
Definition gpubuffertypes.h:40
Acceleration structures are used to enable ray tracing on the GPU by dividing the scene into a BVH.
Definition accelerationstructure.h:24
Definition gpubuffertypes.h:46
CoreGraphics::GpuBufferTypes::Usage usage
Definition gpubuffertypes.h:47
CoreGraphics::GpuBufferTypes::Access access
Definition gpubuffertypes.h:48