Nebula
|
#include "game/featureunit.h"
#include "graphics/graphicsserver.h"
#include "graphics/view.h"
#include "graphics/stage.h"
#include "input/inputserver.h"
#include "managers/cameramanager.h"
#include "core/cvar.h"
#include "terrain/terraincontext.h"
Go to the source code of this file.
Classes | |
class | GraphicsFeature::GraphicsFeatureUnit |
Sets up the core rendering system and provides properties and managers for default usage, such as rendering models, animations, particles, etc. More... | |
struct | GraphicsFeature::GraphicsFeatureUnit::TerrainInstance |
Namespaces | |
namespace | GraphicsFeature |