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Nebula
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#include "game/featureunit.h"#include "graphics/graphicsserver.h"#include "graphics/view.h"#include "graphics/stage.h"#include "input/inputserver.h"#include "managers/cameramanager.h"#include "core/cvar.h"#include "terrain/terraincontext.h"Go to the source code of this file.
Classes | |
| class | GraphicsFeature::GraphicsFeatureUnit |
| Sets up the core rendering system and provides properties and managers for default usage, such as rendering models, animations, particles, etc. More... | |
| struct | GraphicsFeature::GraphicsFeatureUnit::TerrainInstance |
Namespaces | |
| namespace | GraphicsFeature |