Nebula
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#include "ids/id.h"
#include "ids/idallocator.h"
#include "resources/resourceid.h"
#include "core/rttimacros.h"
#include "memory/rangeallocator.h"
#include <functional>
Go to the source code of this file.
Classes | |
struct | Models::ModelId |
struct | Models::ModelStreamingData |
struct | Models::NodeInstanceRange |
struct | Models::ModelCreateInfo |
Namespaces | |
namespace | Models |
A model resource consists of nodes, each of which inhibit some information read from an .n3 file. | |
Typedefs | |
typedef Ids::IdAllocator< Math::bbox, Util::Array< Models::ModelNode * > > | Models::ModelAllocator |
Enumerations | |
enum | Models::NodeType { Models::CharacterNodeType , Models::TransformNodeType , Models::ShaderStateNodeType , Models::PrimitiveNodeType , Models::ParticleSystemNodeType , Models::CharacterSkinNodeType , Models::NumNodeTypes } |
enum | Models::NodeBits { Models::NoBits = N_BIT(0) , Models::HasTransformBit = N_BIT(1) , Models::HasStateBit = N_BIT(2) } |
enum class | Models::LoadBits { Models::NoBits = N_BIT(0) , Models::MeshBit = N_BIT(1) , Models::AnimBit = N_BIT(2) , Models::MaterialBit = N_BIT(3) } |
enum | { Models::Model_BoundingBox , Models::Model_Nodes } |
Functions | |
Models::__ImplementEnumBitOperators (NodeBits) | |
Models::__ImplementEnumBitOperators (LoadBits) | |
const ModelId | Models::CreateModel (const ModelCreateInfo &info) |
create model (resource) | |
void | Models::DestroyModel (const ModelId id) |
discard model (resource) | |
const Util::Array< Models::ModelNode * > & | Models::ModelGetNodes (const ModelId id) |
Get model nodes. | |
const Math::bbox & | Models::ModelGetBoundingBox (const ModelId id) |
Get model bounding box. | |