Nebula
|
Classes | |
class | ArenaAllocator |
Allocates memory in chunks. More... | |
class | PoolArrayAllocator |
Allocates small memory blocks from an array of fixed-size memory pools. More... | |
struct | RangeAllocation |
Describes a range allocated by the Memory::RangeAllocator. More... | |
class | RangeAllocator |
Allocates memory ranges using the TLSF method, with extended handling of padding to better suit GPUs. More... | |
struct | RingAlloc |
class | RingAllocator |
Allocates memory up-front, and then allows other systems to grab regions. More... | |
struct | TotalMemoryStatus |
Get the system's total current memory, this does not only include Nebula's memory allocations but the memory usage of the entire system. More... | |
Functions | |
void * | Alloc (HeapType heapType, size_t size, size_t alignment) |
Allocate a block of memory from one of the global heaps. | |
void * | Realloc (HeapType heapType, void *ptr, size_t size) |
Re-Allocate a block of memory from one of the global heaps. | |
void | Free (HeapType heapType, void *ptr) |
Free a block of memory. | |
char * | DuplicateCString (const char *from) |
Duplicate a 0-terminated string, this method should no longer be used! | |
bool | IsOverlapping (const unsigned char *srcPtr, size_t srcSize, const unsigned char *dstPtr, size_t dstSize) |
Test if 2 areas of memory areas are overlapping. | |
TotalMemoryStatus | GetTotalMemoryStatus () |
Get the system's total memory status. | |
void | Copy (const void *from, void *to, size_t numBytes) |
Copy a chunk of memory (note the argument order is different from memcpy()!!!) | |
void | Clear (void *ptr, size_t numBytes) |
Overwrite a chunk of memory with 0's. | |
void | Fill (void *ptr, size_t numBytes, unsigned char value) |
Fill memory with a specific byte. | |
void | SetupHeaps () |
Setup the global heaps. | |
const char * | GetHeapTypeName (HeapType heapType) |
Returns a human readable name for a heap type. | |
__forceinline void * | AllocVirtual (size_t size) |
allocate a range of virtual memory space | |
__forceinline void | DecommitVirtual (void *ptr, size_t size) |
decommit virtual memory | |
__forceinline void | CommitVirtual (void *ptr, size_t size) |
commit virtual memory | |
__forceinline void | FreeVirtual (void *ptr, size_t size) |
free virtual memory | |
__forceinline void | Move (const void *from, void *to, size_t numBytes) |
Move a chunk of memory, can handle overlapping regions. | |
template<typename T > | |
__forceinline void | MoveElements (const T *from, T *to, size_t numElements) |
Move a chunk of memory, can handle overlapping regions. | |
template<typename T > | |
__forceinline void | CopyElements (const T *from, T *to, size_t numElements) |
Copy a chunk of memory (note the argument order is different from memcpy()!!!) | |
__forceinline void | CopyToGraphicsMemory (const void *from, void *to, size_t numBytes) |
Copy data from a system memory buffer to graphics resource memory. | |
void | DumpTotalMemoryStatus () |
Dump detail memory status information. | |
__forceinline unsigned char * | __HeapAlignPointerAndWritePadding16 (unsigned char *ptr) |
Global PoolArrayAllocator objects, these are all setup in a central place in the Memory::SetupHeaps() function! | |
__forceinline unsigned char * | __HeapUnalignPointer16 (unsigned char *ptr) |
Helper function for Heap16 functions: "un-aligns" pointer through the padding mask stored in the byte before the pointer. | |
__forceinline LPVOID | __HeapAlloc16 (HANDLE hHeap, DWORD dwFlags, SIZE_T dwBytes) |
HeapAlloc replacement which always returns 16-byte aligned addresses. | |
__forceinline LPVOID | __HeapReAlloc16 (HANDLE hHeap, DWORD dwFlags, LPVOID lpMem, SIZE_T dwBytes) |
HeapReAlloc replacement for 16-byte alignment. | |
__forceinline BOOL | __HeapFree16 (HANDLE hHeap, DWORD dwFlags, LPVOID lpMem) |
HeapFree replacement which always returns 16-byte aligned addresses. | |
__forceinline SIZE_T | __HeapSize16 (HANDLE hHeap, DWORD dwFlags, LPCVOID lpMem) |
HeapSize replacement function. | |
Variables | |
int volatile | TotalAllocCount = 0 |
int volatile | TotalAllocSize = 0 |
int volatile | HeapTypeAllocCount [NumHeapTypes] = { 0 } |
int volatile | HeapTypeAllocSize [NumHeapTypes] = { 0 } |
bool volatile | MemoryLoggingEnabled = false |
unsigned int volatile | MemoryLoggingThreshold = 0 |
HeapType volatile | MemoryLoogingHeapType |
malloc_zone_t * | Heaps [NumHeapTypes] = { NULL } |
Heap pointers are defined here. | |
void *volatile | PosixProcessHeap = 0 |
HANDLE volatile | Win32ProcessHeap = 0 |
HeapType volatile | MemoryLoggingHeapType = InvalidHeapType |
enum Memory::HeapType |
Heap types are defined here.
The main purpose for the different heap types is to decrease memory fragmentation and to improve cache usage by grouping similar data together. Platform ports may define platform-specific heap types, as long as only platform specific code uses those new heap types.
enum Memory::HeapType |
Heap types are defined here.
The main purpose for the different heap types is to decrease memory fragmentation and to improve cache usage by grouping similar data together. Platform ports may define platform-specific heap types, as long as only platform specific code uses those new heap types.
enum Memory::HeapType |
Heap types are defined here.
The main purpose for the different heap types is to decrease memory fragmentation and to improve cache usage by grouping similar data together. Platform ports may define platform-specific heap types, as long as only platform specific code uses those new heap types.
__forceinline unsigned char * Memory::__HeapAlignPointerAndWritePadding16 | ( | unsigned char * | ptr | ) |
Global PoolArrayAllocator objects, these are all setup in a central place in the Memory::SetupHeaps() function!
Helper function for Heap16 functions: aligns pointer to 16 byte and writes padding mask to byte before returned pointer.
__forceinline LPVOID Memory::__HeapAlloc16 | ( | HANDLE | hHeap, |
DWORD | dwFlags, | ||
SIZE_T | dwBytes ) |
HeapAlloc replacement which always returns 16-byte aligned addresses.
NOTE: only works for 32 bit pointers!
__forceinline BOOL Memory::__HeapFree16 | ( | HANDLE | hHeap, |
DWORD | dwFlags, | ||
LPVOID | lpMem ) |
HeapFree replacement which always returns 16-byte aligned addresses.
NOTE: only works for 32 bit pointers!
__forceinline LPVOID Memory::__HeapReAlloc16 | ( | HANDLE | hHeap, |
DWORD | dwFlags, | ||
LPVOID | lpMem, | ||
SIZE_T | dwBytes ) |
HeapReAlloc replacement for 16-byte alignment.
NOTE: only works for 32 bit pointers!
__forceinline SIZE_T Memory::__HeapSize16 | ( | HANDLE | hHeap, |
DWORD | dwFlags, | ||
LPCVOID | lpMem ) |
HeapSize replacement function.
__forceinline unsigned char * Memory::__HeapUnalignPointer16 | ( | unsigned char * | ptr | ) |
Helper function for Heap16 functions: "un-aligns" pointer through the padding mask stored in the byte before the pointer.
void * Memory::Alloc | ( | HeapType | heapType, |
size_t | size, | ||
size_t | alignment = 16 ) |
Allocate a block of memory from one of the global heaps.
Allocate a block of memory from the process heap.
Global memory functions.
allocate a chunk of memory
void * Memory::AllocVirtual | ( | size_t | size | ) |
allocate a range of virtual memory space
__forceinline void Memory::Clear | ( | void * | ptr, |
size_t | numBytes ) |
Overwrite a chunk of memory with 0's.
overwrite a chunk of memory with zero
void Memory::CommitVirtual | ( | void * | ptr, |
size_t | size ) |
commit virtual memory
__forceinline void Memory::Copy | ( | const void * | from, |
void * | to, | ||
size_t | numBytes ) |
Copy a chunk of memory (note the argument order is different from memcpy()!!!)
copy a chunk of memory
__forceinline void Memory::CopyElements | ( | const T * | from, |
T * | to, | ||
size_t | numElements ) |
Copy a chunk of memory (note the argument order is different from memcpy()!!!)
__forceinline void Memory::CopyToGraphicsMemory | ( | const void * | from, |
void * | to, | ||
size_t | numBytes ) |
Copy data from a system memory buffer to graphics resource memory.
Some platforms may need special handling of this case.
void Memory::DecommitVirtual | ( | void * | ptr, |
size_t | size ) |
decommit virtual memory
void Memory::DumpTotalMemoryStatus | ( | ) |
Dump detail memory status information.
char * Memory::DuplicateCString | ( | const char * | from | ) |
Duplicate a 0-terminated string, this method should no longer be used!
duplicate a C-string
Duplicate a 0-terminated string.
duplicate a C-string (obsolete)
The memory will be allocated from the StringHeap (important when freeing the memory!)
The memory will be allocated from the StringDataHeap (important when freeing the memory!)
__forceinline void Memory::Fill | ( | void * | ptr, |
size_t | numBytes, | ||
unsigned char | value ) |
Fill memory with a specific byte.
fill memory with a specific byte
void Memory::Free | ( | HeapType | heapType, |
void * | ptr ) |
Free a block of memory.
Free a chunk of memory from the process heap.
free a chunk of memory
void Memory::FreeVirtual | ( | void * | ptr, |
size_t | size ) |
free virtual memory
const char * Memory::GetHeapTypeName | ( | HeapType | heapType | ) |
Returns a human readable name for a heap type.
|
inline |
Get the system's total memory status.
|
inline |
Test if 2 areas of memory areas are overlapping.
Test if 2 areas of memory area overlapping.
check if 2 memory regions are overlapping
__forceinline void Memory::Move | ( | const void * | from, |
void * | to, | ||
size_t | numBytes ) |
Move a chunk of memory, can handle overlapping regions.
__forceinline void Memory::MoveElements | ( | const T * | from, |
T * | to, | ||
size_t | numElements ) |
Move a chunk of memory, can handle overlapping regions.
void * Memory::Realloc | ( | HeapType | heapType, |
void * | ptr, | ||
size_t | size ) |
Re-Allocate a block of memory from one of the global heaps.
Reallocate a block of memory.
re-allocate a chunk of memory
NOTE that this function may also be used to shrink a memory block!
void Memory::SetupHeaps | ( | ) |
Setup the global heaps.
This method is called once at application startup from Core::SysFunc::Setup() to setup the various Nebula heaps.
This method is called by SysFunc::Setup() to setup the different heap types.
This method can be tuned to define the start size of the heaps and whether the heap may grow or not (non-growing heaps may be especially useful on console platforms without memory paging).
HANDLE volatile Memory::Heaps = { NULL } |
Heap pointers are defined here.
Call ValidateHeap() to check whether a heap already has been setup, and to setup the heap if not.
long volatile Memory::HeapTypeAllocCount = { 0 } |
long volatile Memory::HeapTypeAllocSize = { 0 } |
bool volatile Memory::MemoryLoggingEnabled = false |
HeapType volatile Memory::MemoryLoggingHeapType = InvalidHeapType |
unsigned int volatile Memory::MemoryLoggingThreshold = 0 |
|
extern |
void* volatile Memory::PosixProcessHeap = 0 |
long volatile Memory::TotalAllocCount = 0 |
long volatile Memory::TotalAllocSize = 0 |
HANDLE volatile Memory::Win32ProcessHeap = 0 |