Nebula
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Here is a list of all namespace variables with links to the namespace documentation for each variable:
- i -
id :
Resources
Id_Invalid :
Im3d
imageAllocator :
CoreGraphics
imState :
Im3d
indexBuffer :
Terrain
indirectArgumentsTable :
Vegetation
indirectDrawCountBuffer :
Vegetation
indirectGrassArgumentBuffer :
Vegetation
indirectGrassDrawCallsBuffer :
Vegetation
indirectionBuffer :
Terrain
indirectionBufferClearsThisFrame :
Terrain
indirectionBufferUpdatesThisFrame :
Terrain
indirectionEntryUpdates :
Terrain
indirectionMipOffsets :
Terrain
indirectionMipSizes :
Terrain
IndirectionNumMips :
Terrain
indirectionOccupancy :
Terrain
indirectionTexture :
Terrain
indirectionTextureClearsThisFrame :
Terrain
indirectionTextureCopies :
Terrain
indirectionTextureCopy :
Terrain
indirectionTextureFromCopiesThisFrame :
Terrain
IndirectionTextureSize :
Terrain
indirectionTextureToCopiesThisFrame :
Terrain
indirectionTextureUpdatesThisFrame :
Terrain
indirectionUploadBuffers :
Terrain
indirectionUploadOffsets :
Terrain
indirectMeshArgumentsBuffer :
Vegetation
indirectMeshDrawCallsBuffer :
Vegetation
intermediateBloomBufferViews :
PostEffects
intermediateBloomTexture :
PostEffects
intermediateProgram :
PostEffects
internalTargets :
PostEffects
INVALID_SOCKET :
Posix
InvalidId16 :
Ids
InvalidId24 :
Ids
InvalidId32 :
Ids
InvalidId64 :
Ids
InvalidId8 :
Ids
InvalidRow :
MemDb
InvalidThreadId :
Threading
InvalidTileCacheEntry :
Terrain
invAOResolution :
PostEffects
invAOResolutionVar :
PostEffects
invXResolution :
Clustering
invYResolution :
Clustering
Generated on Fri Nov 22 2024 12:51:08 for Nebula. Dark theme by
Tilen Majerle
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